| 2014 | Music as an interventional design tool for urban designers. | Stefan Petrovski, Panos Parthenios, Aineias Oikonomou, Katerina Mania |
| 2014 | Physically plausible rendering at pixar - from reyes to path tracing. | Davide Pesare |
| 2014 | Happy & gay. | Lorelei Pepi |
| 2014 | A 3D animation and effects framework for mobile devices. | Vipin Patel, G. B. C. S. Tejaswi Vinnakota, Soumyajit Deb, Manjunatha R. Rao |
| 2014 | An introduction to Ricci flow and volumetric approximation with applications to shape modeling. | Giuseppe Patan, Xin Shane Li, Xianfeng David Gu |
| 2014 | Using sparse voxel octrees in a level-of-detail pipeline for Rio 2. | Sean Palmer, Eric Maurer, Mark Adams |
| 2014 | Eulerian solids for soft tissue and more. | Dinesh K. Pai, David I. W. Levin, Ye Fan |
| 2014 | Digital ira and beyond: creating real-time photoreal digital actors. | Javier von der Pahlen, Jorge Jimenez, Etienne Danvoye, Paul E. Debevec, Graham Fyffe, Oleg Alexander |
| 2014 | Dark Souls II: launch trailer. | Alessandro Pacciani |
| 2014 | Computational cameras and displays. | Matthew O'Toole, Gordon Wetzstein |
| 2014 | Visualizing light transport phenomena with a primal-dual coding video camera. | Matthew O'Toole, Kiriakos N. Kutulakos |
| 2014 | Large scale simulation and surfacing of water and ice effects in Dragons 2. | Baptiste Van Opstal, Lucas Janin, Ken Museth, Mihai Aldn |
| 2014 | Creation support for Escher-like tiling patterns by interactive genetic algorithms. | Satoshi Ono, Megumi Kisanuki, Hirofumi Machii, Kazunori Mizuno |
| 2014 | Implementing efficient virtual shadow maps for many lights. | Ola Olsson, Erik Sintorn, Viktor Kmpe, Markus Billeter, Ulf Assarsson |
| 2014 | Efficient Real-Time Shading with Many Lights. | Ola Olsson |
| 2014 | Photometric camera calibration: precise, labless, and automated with AutoLum. | Paul Olczak, Jack Tumblin |
| 2014 | metamoCrochet: augmenting crocheting with bi-stable color changing inks. | Momoko Okazaki, Ken Nakagaki, Yasuaki Kakehi |
| 2014 | Measured curvature-dependent reflectance function for synthesizing translucent materials in real-time. | Midori Okamoto, Shohei Adachi, Hiroaki Ukaji, Kazuki Okami, Shigeo Morishima |
| 2014 | MR coral sea: mixed reality aquarium with physical MR displays. | Toshikazu Ohshima, Chiharu Tanaka |
| 2014 | Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. | Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto |
| 2014 | Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. | Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto |
| 2014 | Mathematical basics of motion and deformation in computer graphics. | Hiroyuki Ochiai, Ken Anjyo |
| 2014 | Looking glass time. | Yoichi Ochiai |
| 2014 | BelliesWave: color and shape changing pixels using bilayer rubber membranes. | Fuka Nojiri, Yasuaki Kakehi |
| 2014 | Spacebound. | Laura Nitz |