ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2024 | Neural Bounding. | Stephanie Wenxin Liu, Michael Fischer, Paul D. Yoo, Tobias Ritschel |
| 2024 | A Unified Differentiable Boolean Operator with Fuzzy Logic. | Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel, Tim Omernick, Vinith Misra, Stefano Corazza, Morgan McGuire, Victor B. Zordan |
| 2024 | WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds. | Peizhuo Li, Sebastian Starke, Yuting Ye, Olga Sorkine-Hornung |
| 2024 | Optimizing Assets for Authoring and Consumption in USD. | Harmony Li, George Rieckenberg, Neelima Karanam, Emily Vo, Kelsey Hurley |
| 2024 | A Diffusion-Based Texturing Pipeline for Production-Grade Assets. | Winnie Lin, Dmitriy Smirnov, Richard Smith |
| 2024 | Tonii: Customizable Amulets that Activate Augmented Reality Suits. | Yingxi Adelle Lin, Matthew Pinner |
| 2024 | LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer. | Siyou Lin, Zhe Li, Zhaoqi Su, Zerong Zheng, Hongwen Zhang, Yebin Liu |
| 2024 | NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering. | Jingwang Ling, Ruihan Yu, Feng Xu, Chun Du, Shuang Zhao |
| 2024 | Cinematography of Pixar's Win or Lose. | Patrick Lin, Brian Boyd |
| 2024 | [sin-g]: Data Weaving. | Hsin-I Lin |
| 2024 | Love letters without the recipient. | Ziyao Lin |
| 2024 | DreamFont3D: Personalized Text-to-3D Artistic Font Generation. | Xiang Li, Lei Meng, Lei Wu, Manyi Li, Xiangxu Meng |
| 2024 | A Pipeline for Effective and Extensible Stylization. | Harmony Li, Angela McBride, Sari Rodrig, Gregory Culp |
| 2024 | A Dynamic Duo of Finite Elements and Material Points. | Xuan Li, Minchen Li, Xuchen Han, Huamin Wang, Yin Yang, Chenfanfu Jiang |
| 2024 | Physics-based Scene Layout Generation from Human Motion. | Jianan Li, Tao Huang, Qingxu Zhu, Tien-Tsin Wong |
| 2024 | ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering. | Deqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan, Hua Huang |
| 2024 | Lagrangian Covector Fluid with Free Surface. | Zhiqi Li, Barnabs Brcsk, Duowen Chen, Yutong Sun, Bo Zhu, Greg Turk |
| 2024 | EyeIR: Single Eye Image Inverse Rendering In the Wild. | Shijun Liang, Haofei Wang, Feng Lu |
| 2024 | I Tell the Moon My Secret and the Moon Tells Me Yours. | Zoe Qi-Jing Li |
| 2024 | Voxelizing Google Earth: A Pipeline for New Virtual Worlds. | Ryan Hardesty Lewis |
| 2024 | A Position Based Material Point Method. | Christopher Lewin |
| 2024 | RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots. | Joon Hyub Lee, Hyunsik Oh, Junwoo Yoon, Seung-Jun Lee, Taegyu Jin, Jemin Hwangbo, Seok-Hyung Bae |
| 2024 | Perceptual Evaluation of Steered Retinal Projection. | Seungjae Lee, Seung-Woo Nam, Kevin W. Rio, Renate Landig, Hsien-Hui Cheng, Lu Lu, Barry Silverstein |
| 2024 | Astra. | Aurlie Leduc |
| 2024 | Project Starline: A high-fidelity telepresence system. | Jason Lawrence, Ryan S. Overbeck, Todd Prives, Tommy Fortes, Nikki Roth, Brett Newman |
726–750 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.