| 2024 | 3D Gaussian Blendshapes for Head Avatar Animation. | Shengjie Ma, Yanlin Weng, Tianjia Shao, Kun Zhou |
| 2024 | Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions. | Harutaka Matsunaga, Kazunori Miyata |
| 2024 | Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering. | Harutaka Matsunaga, Kazunori Miyata |
| 2024 | Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation. | Marcelo Gomes Martins, Lucas Zanusso Morais, Rafael P. Torchelsen, Luciana P. Nedel, Anderson Maciel |
| 2024 | Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process. | Topher Maraffi |
| 2024 | Level-Up Logics: Leveraging Three Game Design Platforms to Teach Coding. | Topher Maraffi |
| 2024 | Beyond Life and Death: Exploring Digital Legacy with Spatial Media, Emerging Technologies, and Evolving Ethics. | Keram Malicki-Snchez, Jacquelyn Ford Morie, Gregory Panos |
| 2024 | Subject-Diffusion: Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuning. | Jian Ma, Junhao Liang, Chen Chen, Haonan Lu |
| 2024 | Mirror-Transcending Aerial Imaging System for Multiple Users. | Motohiro Makiguchi, Ayami Hoshi, Ayaka Sano, Takahiro Kusabuka, Hiroshi Chigira, Takayoshi Mochizuki |
| 2024 | 360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques. | Nahomi Maki |
| 2024 | Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. | Arjun Madhusudan, Josef B. Spjut, Ben Boudaoud, Joohwan Kim, Benjamin Watson |
| 2024 | Warp: Differentiable Spatial Computing for Python. | Miles Macklin |
| 2024 | IntrinsicDiffusion: Joint Intrinsic Layers from Latent Diffusion Models. | Jundan Luo, Duygu Ceylan, Jae Shin Yoon, Nanxuan Zhao, Julien Philip, Anna Frhstck, Wenbin Li, Christian Richardt, Tuanfeng Y. Wang |
| 2024 | Development of Real-Time QA/QC Tools for AEC in Unity. | Philip Luhn, Adam Liss, David Willard |
| 2024 | An OpenUSD Production Pipeline with Very Little Coding: Empowering 3D artists with a parallel workflow using off-the-shelf software. | Franois Lord |
| 2024 | Simulation and Representation of Topology-Changing Rolling Waves for Massive Open Ocean Games. | Vladimir Vladimirovich Lopatin, Elco Vossers, Hugh Malan-Revell |
| 2024 | Bringing Adventure Gaming to Life Using Real-Time Generative AI on Your PC. | Garth Long, Arisha Kumar, Ria Cheruvu, Paula Ramos, Dmitriy Pastushenkov, Zhuo Wu, Raymond Lo |
| 2024 | Neural Control Variates with Automatic Integration. | Zilu Li, Guandao Yang, Qingqing Zhao, Xi Deng, Leonidas J. Guibas, Bharath Hariharan, Gordon Wetzstein |
| 2024 | Consistent Point Orientation for Manifold Surfaces via Boundary Integration. | Weizhou Liu, Xingce Wang, Haichuan Zhao, Xingfei Xue, Zhongke Wu, Xuequan Lu, Ying He |
| 2024 | HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillation. | Hongyu Liu, Xuan Wang, Ziyu Wan, Yujun Shen, Yibing Song, Jing Liao, Qifeng Chen |
| 2024 | Object-level Scene Deocclusion. | Zhengzhe Liu, Qing Liu, Chirui Chang, Jianming Zhang, Daniil Pakhomov, Haitian Zheng, Zhe Lin, Daniel Cohen-Or, Chi-Wing Fu |
| 2024 | ReVerie. | Pinyao Liu, Keon Ju M. Lee |
| 2024 | QT-Font: High-efficiency Font Synthesis via Quadtree-based Diffusion Models. | Yitian Liu, Zhouhui Lian |
| 2024 | Part123: Part-aware 3D Reconstruction from a Single-view Image. | Anran Liu, Cheng Lin, Yuan Liu, Xiaoxiao Long, Zhiyang Dou, Hao-Xiang Guo, Ping Luo, Wenping Wang |
| 2024 | Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids. | Junchen Liu, Wenbo Hu, Zhuo Yang, Jianteng Chen, Guoliang Wang, Xiaoxue Chen, Yantong Cai, Huan-ang Gao, Hao Zhao |