| 2024 | Real-time Neural Woven Fabric Rendering. | Xiang Chen, Lu Wang, Beibei Wang |
| 2024 | FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. | Yang-Sheng Chen, Grace Theodore, Jing-Yuan Huang, Chiao-En Hsieh, Ping-Hsuan Han, Yi-Ping Hung |
| 2024 | Nukabot: design of human-microbe-computer entanglement. | Dominique Chen, Young Ah Seong, Kazuhiro Jo |
| 2024 | Taming Diffusion Probabilistic Models for Character Control. | Rui Chen, Mingyi Shi, Shaoli Huang, Ping Tan, Taku Komura, Xuelin Chen |
| 2024 | Primal-Dual Non-Smooth Friction for Rigid Body Animation. | Yi-Lu Chen, Mickal Ly, Chris Wojtan |
| 2024 | Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton. | Honglin Chen, Hsueh-Ti Derek Liu, David I. W. Levin, Changxi Zheng, Alec Jacobson |
| 2024 | Fluid Control with Laplacian Eigenfunctions. | Yixin Chen, David I. W. Levin, Timothy R. Langlois |
| 2024 | Real-time Wing Deformation Simulations for Flying Insects. | Qiang Chen, Zhigang Deng, Feng Li, Yuming Fang, Tingsong Lu, Yang Tong, Yifan Zuo |
| 2024 | WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment. | I-Chin Chen, Hsin-Chia Chang, Chia-Yi Hung, Chi-Yu Lin, Kuan-Ning Chang, Ping-Hsuan Han |
| 2024 | DAE-Net: Deforming Auto-Encoder for fine-grained shape co-segmentation. | Zhiqin Chen, Qimin Chen, Hang Zhou, Hao Zhang |
| 2024 | MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar. | Yufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao, Shengping Zhang, Hongxun Yao, Yebin Liu |
| 2024 | Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. | Kuan-Ning Chang, Chia-Hui Lin, Yu-Hsiang Weng, Yu-Hin Chan, Po-Hsun Chen, Pei-Cih Zeng, Chien-Hsing Chou, Wen-Hsin Chiu, Ping-Hsuan Han |
| 2024 | Pixar's Win or Lose - Stylized FX in an Animated Series. | Edwin Chang, ric Lacroix, Aimei Kutt |
| 2024 | VolumeMatic and the AI3D.foundation: Text to interactive volume app spatial computing creator app. | Yosun Chang |
| 2024 | Napkinmatic App as a Ubiquitous Pocket AGI: Utility-Context-Sensitive 3D AR XR HCI for Vision-to-LLM. | Yosun Chang |
| 2024 | AI3D Desktop: Creating 3D using AI in Skeuomorphic XR and The Future of Work. | Yosun Chang |
| 2024 | Introduction to Real-Time Ray Tracing. | Chris Cascioli, Laura Reznikov |
| 2024 | Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming. | Lizhou Cao, Cielo Serna, Huadong Zhang, Chao Peng |
| 2024 | Dynamic Screen Space Textures for Coherent Stylization. | Brent Burley, Brian Green, Daniel Teece |
| 2024 | Diffusion Illusions: Hiding Images in Plain Sight. | Ryan D. Burgert, Xiang Li, Abe Leite, Kanchana Ranasinghe, Michael S. Ryoo |
| 2024 | Premo: Integrated Versioning. | Stuart Bryson, Matthew C. Gong, Ben Kwa |
| 2024 | Exploring Embodied Interactive Techniques: with Touchdesigner and Mediapipe. | Michael Bruner |
| 2024 | Versatile Vision Foundation Model for Image and Video Colorization. | Vukasin Bozic, Abdelaziz Djelouah, Yang Zhang, Radu Timofte, Markus Gross, Christopher Schroers |
| 2024 | Practical Use of Machine Learning in Visual Effects and Animation. | Andres Reyes Botello, Freddy Chvez Olmos, Juan Carlos Galindo, Weverton Alves |
| 2024 | Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar. | David Borts, Erich Liang, Tim Broedermann, Andrea Ramazzina, Stefanie Walz, Edoardo Palladin, Jipeng Sun, David Brggemann, Christos Sakaridis, Luc Van Gool, Mario Bijelic, Felix Heide |