| 2023 | Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing. | Shuto Takashita, Naoki Tanaka, Taiga Suzuki |
| 2023 | LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-Tactile Sensation Through the Edges. | Taiki Takami, Taiga Saito, Takayuki Kameoka, Hiroyuki Kajimoto |
| 2023 | An investigation of changes in taste perception by varying polygon resolution of foods in virtual environments. | Taiyo Taguchi, Yurie Watanabe, Tomokazu Ishikawa |
| 2023 | Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion. | Luca E. Taglialatela, Chiao-Ju Chang, Shu-Wen Chen, Yi-Han Chang, Chang-Min Chen, Zih-Huei Yang, Tsung-Min Lin, Shih-Yu Ma, Neng-Hao Yu, Mike Y. Chen |
| 2023 | ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. | Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Yoichi Ochiai |
| 2023 | Hyborg Agency: Cultivating Conversational AI Creatures through Community Connections. | Yuqian Sun, Chang Hee Lee, Ali Asadipour |
| 2023 | Generative AI for Concept Creation in Footwear Design. | Jochen Suessmuth, Florian Fick, Stan Van Der Vossen |
| 2023 | Diffusion Image Analogies. | Adla Subrtov, Michal Lukc, Jan Cech, David Futschik, Eli Shechtman, Daniel Skora |
| 2023 | Flamenco: The Simple Open Source Render Farm. | Sybren A. Stvel |
| 2023 | AI-Mediated 3D Video Conferencing. | Michael Stengel, Koki Nagano, Chao Liu, Matthew A. Chan, Alex Trevithick, Shalini De Mello, Jonghyun Kim, David Luebke |
| 2023 | A Green Path to Responsible Productions. | Jean-Baptiste Spieser, Bill Kinder |
| 2023 | ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields. | Nagabhushan Somraj, Rajiv Soundararajan |
| 2023 | Skin Slide. | Arunachalam Somasundaram, Pramita Mukherjee, Jinnah Yu, Ron Williams |
| 2023 | Dynamic Mesh Sharpening. | Arunachalam Somasundaram, Levi Biasco, Damon Riesberg |
| 2023 | An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment. | Funshing Sin, Vinod Melapudi, Parag Havaldar |
| 2023 | Metro Re-illustrated: Incremental Generation of Stylized Paintings Using Neural Networks. | Bo Shui, Chufan Shi, Xiaomei Nie |
| 2023 | Virtual Manipulation of Cultural Assets: An Initial Case Study with Single-Joint Articulated Models. | Sakura Shinji, Issei Fujishiro |
| 2023 | A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing. | Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara |
| 2023 | Data-Free Learning of Reduced-Order Kinematics. | Nicholas Sharp, Cristian Romero, Alec Jacobson, Etienne Vouga, Paul G. Kry, David I. W. Levin, Justin Solomon |
| 2023 | Machine Learning & Neural Networks. | Rajesh Sharma, Mia Tang |
| 2023 | Sketching Pipelines for Ephemeral Immersive Spaces. | Michal Seta, Eduardo A. L. Meneses, Emmanuel Durand, Christian Frisson |
| 2023 | Deformable Neural Radiance Fields for Object Motion Blur Removal. | Kazuhito Sato, Shugo Yamaguchi, Tsukasa Takeda, Shigeo Morishima |
| 2023 | Wētā FX Presents Avatar: The Way of Water. | Eric Saindon, Joe Letteri, Nicholas Illingworth, Sarah Fitton, Richard Baneham, Marco Revelant |
| 2023 | Avatar: The Way of Water. | Eric Saindon |
| 2023 | Metameric: Spectral Uplifting via Controllable Color Constraints. | Mark van de Ruit, Elmar Eisemann |