| 2023 | Metempsychosis in Media, Performance, and Sleep Choreography. | Yiou Wang |
| 2023 | Asymmetrical VR for Education. | Keru Wang, Zhu Wang, Ken Perlin |
| 2023 | xSTUDIO - An Open Source Playback and Review Application. | Edward Waine, Al Crate, Chas Jarrett |
| 2023 | Holy Fire Pilot Version. | Ben Wahl, Georg Hobmeier, Lisley Viraphong |
| 2023 | Sketch-Guided Text-to-Image Diffusion Models. | Andrey Voynov, Kfir Aberman, Daniel Cohen-Or |
| 2023 | Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation Studios. | Emily Vo, George Rieckenberg, Ernest J. Petti |
| 2023 | Roblox Generative AI in action. | Brent Vincent, Kartik Ayyar |
| 2023 | Procedural Techniques for Large, Dynamic Sets in Elemental. | Aylwin Villanueva, Mike Ravella, Brandon Montell, Ting Zhang, Hosuk Chang |
| 2023 | Down the Rabbit Hole: : Experiencing Alice in Wonderland Syndrome through Virtual Reality. | Madeline Verheydt, Evan Staben, Kyle Carncross, Meredith Minear |
| 2023 | Action-Origami Inspired Haptic Devices for Virtual Reality. | Khrystyna Vasylevska, Tobias Batik, Hugo Brument, Kiumars Sharifmoghaddam, Georg Nawratil, Emanuel Vonach, Soroosh Mortezapoor, Hannes Kaufmann |
| 2023 | Brain-Machine Interface for neurorehabilitation and human augmentation: Applications of BMI technology and prospects. | Junichi Ushiba, Masaaki Hayashi, Seitaro Iwama |
| 2023 | Mixed Reality Visualization of Room Impulse Response Map using Room Geometry and Physical Model of Sound Propagation. | Ayame Uchida, Izumi Tsunokuni, Yusuke Ikeda, Yasuhiro Oikawa |
| 2023 | Ultrasonic Embossment of Acrylic Sheets with Transparency Control. | Ayaka Tsutsui, Tatsuki Fushimi, Kengo Tanaka, Takahito Murakami, Yoichi Ochiai |
| 2023 | SegAnimeChara: Segmenting Anime Characters Generated by AI. | Andy Yu-Hsiang Tseng, Wen-Fan Wang, Bing-Yu Chen |
| 2023 | Differentiable Heightfield Path Tracing with Accelerated Discontinuities. | Xiaochun Tong, Hsueh-Ti Derek Liu, Yotam I. Gingold, Alec Jacobson |
| 2023 | Stealth Shaper: Reflectivity Optimization as Surface Stylization. | Kenji Tojo, Ariel Shamir, Bernd Bickel, Nobuyuki Umetani |
| 2023 | Key-Locked Rank One Editing for Text-to-Image Personalization. | Yoad Tewel, Rinon Gal, Gal Chechik, Yuval Atzmon |
| 2023 | CALM: Conditional Adversarial Latent Models for Directable Virtual Characters. | Chen Tessler, Yoni Kasten, Yunrong Guo, Shie Mannor, Gal Chechik, Xue Bin Peng |
| 2023 | Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model. | Daiki Taniguchi |
| 2023 | RSMT: Real-time Stylized Motion Transition for Characters. | Xiangjun Tang, Linjun Wu, He Wang, Bo Hu, Xu Gong, Yuchen Liao, Songnan Li, Qilong Kou, Xiaogang Jin |
| 2023 | Nerfstudio: A Modular Framework for Neural Radiance Field Development. | Matthew Tancik, Ethan Weber, Evonne Ng, Ruilong Li, Brent Yi, Terrance Wang, Alexander Kristoffersen, Jake Austin, Kamyar Salahi, Abhik Ahuja, David McAllister, Justin Kerr, Angjoo Kanazawa |
| 2023 | Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI. | Kengo Tanaka, Tatsuki Fushimi, Ayaka Tsutsui, Yoichi Ochiai |
| 2023 | Learning to Simulate Crowds with Crowds. | Bilas Talukdar, Yunhao Zhang, Tomer Weiss |
| 2023 | Neural Fields for Visual Computing: SIGGRAPH 2023 Course. | Towaki Takikawa, Shunsuke Saito, James Tompkin, Vincent Sitzmann, Srinath Sridhar, Or Litany, Alex Yu |
| 2023 | Efficient 3D Reconstruction of NeRF using Camera Pose Interpolation and Photometric Bundle Adjustment. | Tsukasa Takeda, Shugo Yamaguchi, Kazuhito Sato, Kosuke Fukazawa, Shigeo Morishima |