ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2023 | Fabrication of Edible lenticular lens. | Takegi Yoshimoto, Nobuhito Kasahara, Homei Miyashita |
| 2023 | Adaptive Local Basis Functions for Shape Completion. | Hui Ying, Tianjia Shao, He Wang, Yin Yang, Kun Zhou |
| 2023 | BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis. | Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan, Richard Szeliski, Jonathan T. Barron, Ben Mildenhall |
| 2023 | UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation. | Guoqing Yang, Fuyou Xue, Qi Zhang, Ke Xie, Chi-Wing Fu, Hui Huang |
| 2023 | VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification. | Jinyuan Yang, Abraham G. Campbell |
| 2023 | LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar. | Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, Guojun Qi, Yebin Liu |
| 2023 | AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels. | Yuelang Xu, Lizhen Wang, Xiaochen Zhao, Hongwen Zhang, Yebin Liu |
| 2023 | NeuSample: Importance Sampling for Neural Materials. | Bing Xu, Liwen Wu, Milos Hasan, Fujun Luan, Iliyan Georgiev, Zexiang Xu, Ravi Ramamoorthi |
| 2023 | Realistic Dexterous Manipulation of Virtual Objects with Physics-Based Haptic Rendering. | Yunxiu Xu, Siyu Wang, Shoichi Hasegawa |
| 2023 | A Gentle Introduction to ReSTIR Path Reuse in Real-Time. | Chris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz, Pawel Kozlowski |
| 2023 | Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills. | Qin Wu, Wenlu Wang, Qianru Liu, Jiashuo Cao, Duo Xu, Suranga Nanayakkara |
| 2023 | LAIKA's Next Generation Stage Planning System. | Eunika Wu, Jeff Stringer, Tony Aiello |
| 2023 | Mixed Reality Racing: Combining Real and Virtual Motorsport Racing. | Hsuehhan Wu, Kelvin Cheng, Madoka Inoue, Soh Masuko |
| 2023 | A Software-Agnostic Small Studio and Education Pipeline. | Zach Wood, Anna Hales, Seth Holladay, Craig Van Dyke, Matt Minson |
| 2023 | Road to Knowhere: The VFX behind Guardians of the Galaxy Vol. 3. | Guy Williams, Theo Bialek, Alexis Wajsbrot, Stephane Naze |
| 2023 | A Fast Geometric Multigrid Method for Curved Surfaces. | Ruben Wiersma, Ahmad Nasikun, Elmar Eisemann, Klaus Hildebrandt |
| 2023 | Using Pre-visualization to bring HBO's "The Last Of Us" To Life. | Sam Wickert, Micah Malinics, Brendan Forde |
| 2023 | Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal. | Alexander Whitley, Snke Kirchhof, Daniel Strutt |
| 2023 | Real Time Ray Tracing in AR. | Ron Weitzman, Almog Mizrahi, Raz Perlman, Elad Haviv, Oleksandr Pyshchenko, Trevor Stephenson |
| 2023 | Improved Automatic Colorization by Optimal Pre-colorization. | Taiki Watanabe, Seitaro Shinagawa, Takuya Funatomi, Akinobu Maejima, Yasuhiro Mukaigawa, Satoshi Nakamura, Hiroyuki Kubo |
| 2023 | Luna: Episode 1 - Left Behind. | Charuvit Wannissorn |
| 2023 | Efficient Video Portrait Reenactment via Grid-based Codebook. | Kaisiyuan Wang, Hang Zhou, Qianyi Wu, Jiaxiang Tang, Zhiliang Xu, Borong Liang, Tianshu Hu, Errui Ding, Jingtuo Liu, Ziwei Liu, Jingdong Wang |
| 2023 | StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video. | Lizhen Wang, Xiaochen Zhao, Jingxiang Sun, Yuxiang Zhang, Hongwen Zhang, Tao Yu, Yebin Liu |
| 2023 | Exterior Calculus in Graphics: Course Notes for a SIGGRAPH 2023 Course. | Stephanie Wang, Mohammad Sina Nabizadeh, Albert Chern |
| 2023 | SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness. | Tiange Wang, Xin Feng |
926–950 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.