ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2023 | Super Fast Strand-Based Hair Rendering with Hair Meshes. | Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Mitchell Allen, Cem Yuksel |
| 2023 | Social VR: How Academics Can Use Social VR for Research and Education. | Brian Beams |
| 2023 | A Procedural Approach for Stylized Bark Shading. | Alec Bartsch, Colin Thompson, Fernando de Goes |
| 2023 | USD in Production. | Christian Lpez Barrn, Chris Rydalch, Neil Hazzard, Nick Porcino, Paolo Emilio Selva, Emily Vo |
| 2023 | Toward Efficient Capture of Spatially Varying Material Properties. | Jessica R. Baron, Eric K. Patterson, Jonathan Dupuy |
| 2023 | Haptics for Accessible Graphics in CS1. | William H. Bares, Jordan Wirfs-Brock |
| 2023 | Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in "Horizon: Forbidden West". | Paulus Bannink |
| 2023 | Neural Partitioning Pyramids for Denoising Monte Carlo Renderings. | Martin Blint, Krzysztof Wolski, Karol Myszkowski, Hans-Peter Seidel, Rafal Mantiuk |
| 2023 | Playing with Fire and Water - The Making of Pixar's Elemental. | Sanjay Bakshi, Peter Sohn, William Reeves |
| 2023 | The Vulkan Computer Graphics API. | Mike Bailey |
| 2023 | A Whirlwind Introduction to Computer Graphics. | Mike Bailey |
| 2023 | PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors. | Jinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min, Young Min Kim |
| 2023 | Polarization-Based Visual Computing. | Seung-Hwan Baek, Ramesh Raskar, Jinwei Ye, Akshat Dave, Achuta Kadambi, Huaijin George Chen |
| 2023 | Boom. | Gabriel Augerai, Romain Augier, Laurie Pereira De Figueiredo, Charles Di Cicco, Yannick Jacquin |
| 2023 | Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality. | Mark Armstrong, Kinga Skiers, Danyang Peng, Tamil Selvan Gunasekaran, Anish Kundu, Tanner Person, Yixin Wang, Kouta Minamizawa, Yun Suen Pai |
| 2023 | ClipFace: Text-guided Editing of Textured 3D Morphable Models. | Shivangi Aneja, Justus Thies, Angela Dai, Matthias Niener |
| 2023 | Artist-Friendly Tools for Realistic Knitted Cloth. | Curtis Andrus, Burak Ertekin, Guillaume Pernin, Stefan Feess |
| 2023 | Lustration. | Nathan Anderson |
| 2023 | Creating a Large-Scale Monster with Style. | David Allen, Aled Rhys Jones, Zhujun Bamboo Wang, Jackie Tarascio, Pietro Materossi |
| 2023 | Interactive AI Material Generation and Editing in NVIDIA Omniverse. | Hassan Abu Alhaija, James Lucas, Alexander Zook, Michael Babcock, David Tyner, Rajeev Rao, Maria Shugrina |
| 2023 | Image Printing on Stones, Wood, and More. | Abdalla G. M. Ahmed |
| 2023 | Computational Design of Nebuta-like Paper-on-Wire Artworks. | Naoki Agata, Anran Qi, Yuta Noma, I-Chao Shen, Takeo Igarashi |
| 2023 | Preserving Virtual Reality. | Zeynep Abes |
| 2023 | Improved Projective Dynamics Global Using Snapshots-based Reduced Bases. | Shaimaa Monem Abdelhafez, Peter Benner, Christian Lessig |
| 2023 | DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting. | Tong Wu, Jia-Mu Sun, Yu-Kun Lai, Lin Gao |
1,251–1,275 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.