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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Bodyopt - A Character Deformation Pipeline For Avatar: The Way of Water.Christoph Sprenger, Tobias Mack, Alexey Stomakhin, Florian Fernandez
2023Seated-Walking: A Walking-in-Place Technique for Seated VR.Liwei Chan, Tzu-Wei Mi, Zung-Hao Hsueh, Ming-Yun Hsu
2022QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes.Zhize Zhou, Qing Shuai, Yize Wang, Qi Fang, Xiaopeng Ji, Fashuai Li, Hujun Bao, Xiaowei Zhou
2022Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning.Yuxin Zhang, Fan Tang, Weiming Dong, Haibin Huang, Chongyang Ma, Tong-Yee Lee, Changsheng Xu
2022New types of smooth subdivision algorithms.Tatyana Zaitseva
2022MetaPo: A Robotic Meta Portal for Interspace Communication.Takuro Yonezawa, Nozomi Hayashida, Kenta Urano, Johannes Przybilla, Yutaro Kyono, Nobuo Kawaguchi
2022Animating Portrait Line Drawings from a Single Face Photo and a Speech Signal.Ran Yi, Zipeng Ye, Ruoyu Fan, Yezhi Shu, Yong-Jin Liu, Yu-Kun Lai, Paul L. Rosin
2022WonderScope: Practical Near-surface AR Device for Museum Exhibits.Hyeon-Beom Yi, Yeeun Shin, Sehee Lee, Eunhye Youn, Auejin Ham, Geehyuk Lee, Woohun Lee
2022Holographic Sign Language Interpreters.Fu Chia Yang, Christos Mousas, Nicoletta Adamo
2022Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities.Yoichi Yamazaki, Tsukuto Yamada, Hiroki Nomura, Nobuaki Hosoda, Ryoma Kawamura, Kazuaki Takeuchi, Hiroaki Kato, Ryuma Niiyama, Kentaro Yoshifuji
2022Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections.Xianghao Xu, Yifan Ruan, Srinath Sridhar, Daniel Ritchie
2022A Well-aligned Dataset for Learning Image Signal Processing on Smartphones from a High-end Camera.Yazhou Xing, Changlin Li, Xuaner Zhang, Qifeng Chen
2022Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts.Zhaoming Xie, Sebastian Starke, Hung Yu Ling, Michiel van de Panne
2022NeuralPassthrough: Learned Real-Time View Synthesis for VR.Lei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia, Douglas Lanman
2022State of the art in telepresence.
2022Context-aware Risk Degree Prediction for Smartphone Zombies.Erwin Wu, Chen-Chieh Liao, Ruofan Liu, Hideki Koike
2022HiVideo: Hierarchical Browsing Interface for Educational Videos.Jiahao Weng, Chao Zhang, Xi Yang, Haoran Xie
2022Practical aspects of spectral data in digital content production.Andrea Weidlich, Chloe LeGendre, Carlos Aliaga, Christophe Hery, Jean-Marie Aubry, Jir Vorba, Daniele Siragusano, Richard Kirk
2022MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling.Daoye Wang, Prashanth Chandran, Gaspard Zoss, Derek Bradley, Paulo F. U. Gotardo
2022Automatic alignment and completion of point cloud environments using XR data.Jelle Vermandere, Maarten Bassier, Maarten Vergauwen
2022Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology.Daria Tsoupikova, Jeff Nyhoff
2022Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis.Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Sheng Chen, Chu-Song Chen, Yi-Ping Hung
2022Accurate Diffuse Lighting from Spherical Gaussian Lights.Yusuke Tokuyoshi
2022Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles.Hideki Todo, Kunihiko Kobayashi, Jin Katsuragi, Haruna Shimotahira, Shizuo Kaji, Yonghao Yue
2022Advances in real-time rendering in games: part II.Natalya Tatarchuk, Andrew Schneider
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Comparable venues

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