ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2021 | Forward Selfies. | Philipp Trenz, Sebastian Pasewaldt, Mandy Klingbeil, Jrgen Dllner, Matthias Trapp |
| 2021 | Replacements (penggantian). | Agata Di Tommaso, Jonathan Hagard |
| 2021 | Unbiased VNDF Sampling for Backfacing Shading Normals. | Yusuke Tokuyoshi |
| 2021 | Pixar's OUT: Experimental Look Development in the SparkShorts program. | Colin Thompson, Gordon Cameron, Matthew Silas, Andrew Pienaar, Kureha Yokoo |
| 2021 | Advances in neural rendering. | Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Zexiang Xu, Tomas Simon, Matthias Niener, Edgar Tretschk, Lingjie Liu, Ben Mildenhall, Pratul P. Srinivasan, Rohit Pandey, Sergio Orts-Escolano, Sean Ryan Fanello, Michelle Guo, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Daniel B. Goldman, Michael Zollhfer |
| 2021 | Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality. | Shan-Yuan Teng, Pengyu Li, Romain Nith, Joshua Fonseca, Pedro Lopes |
| 2021 | Straightened trees. | Daniel Temkin |
| 2021 | Garage: GPU particle-based AR content for futuristic experiences. | Daiki Taniguchi |
| 2021 | Real-time sports video analysis for video content viewing with haptic information. | Masaki Takahashi, Makiko Azuma, Takuya Handa, Taichi Ishiwatari, Masanori Sano, Yuko Yamanouchi |
| 2021 | Real-time Projection of Lip Animation onto Face Masks using OmniProcam. | Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike |
| 2021 | @Blood Song: A Silent Ballad. | Phanuthep Sutthithepthamrong, Vadim Marshalkovskiy |
| 2021 | Interactive DPM for Thin Plants with the Latency Measurement. | Tomoki Sueyoshi, Yuki Morimoto |
| 2021 | @Jingle Jangle: A Christmas Journey - animated sequences. | Ian Spendloff, Johannes Sambs, Tim Jenkinson, Lucy Hare |
| 2021 | @The Very Hungry Duck. | Ariel Song |
| 2021 | DreamWorks Art-Driven Shot Sculpting Toolset. | Arunachalam Somasundaram, Felege Gebru, William Sokoloski, Nate Yellig |
| 2021 | Using USD in Pixar's Digital Backlot. | Eliot K. Smyrl |
| 2021 | Real Time Interactive Deformer Rig Evaluations in Maya using GPUs. | Funshing Sin, Parag Havaldar, Vinod Melapudi |
| 2021 | Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments. | Aubrey Simonson |
| 2021 | Transparency Rendering in Cyberpunk 2077. | Peter Sikachev, Szymon Slega, Kamil Nowakowski, Karol Kowalczyk |
| 2021 | Area Light Sources in Cyberpunk 2077. | Peter Sikachev, Giovanni De De Francesco, Kamil Nowakowski, Karol Kowalczyk |
| 2021 | Movement in capture. | Shira Shvadron |
| 2021 | Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer. | Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, Yoichi Ochiai |
| 2021 | Geometry processing with intrinsic triangulations. | Nicholas Sharp, Mark Gillespie, Keenan Crane |
| 2021 | Once Upon a Sea: A poetic, interactive XR documentary. | Nimrod Shanit, Adi Lavy, Ina Fichman |
| 2021 | Simplified facial capture with head mounted cameras. | Jos Serra, Lucio Moser, David A. McLean, Doug Roble |
1,501–1,525 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.