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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Forward Selfies.Philipp Trenz, Sebastian Pasewaldt, Mandy Klingbeil, Jrgen Dllner, Matthias Trapp
2021Replacements (penggantian).Agata Di Tommaso, Jonathan Hagard
2021Unbiased VNDF Sampling for Backfacing Shading Normals.Yusuke Tokuyoshi
2021Pixar's OUT: Experimental Look Development in the SparkShorts program.Colin Thompson, Gordon Cameron, Matthew Silas, Andrew Pienaar, Kureha Yokoo
2021Advances in neural rendering.Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Zexiang Xu, Tomas Simon, Matthias Niener, Edgar Tretschk, Lingjie Liu, Ben Mildenhall, Pratul P. Srinivasan, Rohit Pandey, Sergio Orts-Escolano, Sean Ryan Fanello, Michelle Guo, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Daniel B. Goldman, Michael Zollhfer
2021Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality.Shan-Yuan Teng, Pengyu Li, Romain Nith, Joshua Fonseca, Pedro Lopes
2021Straightened trees.Daniel Temkin
2021Garage: GPU particle-based AR content for futuristic experiences.Daiki Taniguchi
2021Real-time sports video analysis for video content viewing with haptic information.Masaki Takahashi, Makiko Azuma, Takuya Handa, Taichi Ishiwatari, Masanori Sano, Yuko Yamanouchi
2021Real-time Projection of Lip Animation onto Face Masks using OmniProcam.Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike
2021@Blood Song: A Silent Ballad.Phanuthep Sutthithepthamrong, Vadim Marshalkovskiy
2021Interactive DPM for Thin Plants with the Latency Measurement.Tomoki Sueyoshi, Yuki Morimoto
2021@Jingle Jangle: A Christmas Journey - animated sequences.Ian Spendloff, Johannes Sambs, Tim Jenkinson, Lucy Hare
2021@The Very Hungry Duck.Ariel Song
2021DreamWorks Art-Driven Shot Sculpting Toolset.Arunachalam Somasundaram, Felege Gebru, William Sokoloski, Nate Yellig
2021Using USD in Pixar's Digital Backlot.Eliot K. Smyrl
2021Real Time Interactive Deformer Rig Evaluations in Maya using GPUs.Funshing Sin, Parag Havaldar, Vinod Melapudi
2021Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments.Aubrey Simonson
2021Transparency Rendering in Cyberpunk 2077.Peter Sikachev, Szymon Slega, Kamil Nowakowski, Karol Kowalczyk
2021Area Light Sources in Cyberpunk 2077.Peter Sikachev, Giovanni De De Francesco, Kamil Nowakowski, Karol Kowalczyk
2021Movement in capture.Shira Shvadron
2021Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer.Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, Yoichi Ochiai
2021Geometry processing with intrinsic triangulations.Nicholas Sharp, Mark Gillespie, Keenan Crane
2021Once Upon a Sea: A poetic, interactive XR documentary.Nimrod Shanit, Adi Lavy, Ina Fichman
2021Simplified facial capture with head mounted cameras.Jos Serra, Lucio Moser, David A. McLean, Doug Roble
1,5011,525 of 14,767← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.