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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020MagneLayer: Force Field Fabrication for Rapid Prototyping of Haptic Interactions.Kentaro Yasu
20206D Pose Estimation with Two-stream Net.Xiaolong Yang, Xiaohong Jia
2020PoPGAN: Points to Plant Translation with Generative Adversarial Network.Yuki Yamashita, Kenta Akita, Yuki Morimoto
2020Rapid and Shape-Changing Digital Fabrication Using Magnetic Thermoplastic Material.Junichi Yamaoka
2020ViPlate: Suppressing Mid-Air Image Degradation by Vibrating a Retro-Transmissive Plate.Yuchi Yahagi, Shogo Fukushima, Saki Sakaguchi, Hajime Itsukaichi, Takeshi Naemura
2020Understanding AR inside and out - Part One: a solid grounding.
2020A Feast for The Eyes: : Representing Synesthesia through 3D Printed Artefacts.Meijia Wu, Oliver M. Gingrich
2020Troubleshooting and cleanup techniques for 3D printing.Lance Winkel
2020How The BizNest Paves the Way for Immersive Narrative.Eve Weston
2020Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change.Veronica U. Weser, Kimberly D. Hieftje
2020Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.Tan Yu Wei, Xiaohan Cui, Anand Bhojan
2020Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan
2020Visualization of Spatial Impulse Responses using Mixed Reality and Moving Microphone.Yasuaki Watanabe, Yusuke Ikeda, Yuta Kataoka, Yasuhiro Oikawa, Naotoshi Osaka
2020High-Speed Focal Tracking Projection Based on Liquid Lens.Lihui Wang, Hongjin Xu, Satoshi Tabata, Yunpu Hu, Yoshihiro Watanabe, Masatoshi Ishikawa
2020A Virtual Obstacle Course within Diverse Sensory Environments.Zhu Wang, Anat V. Lubetzky, Charles Hendee, Marta Gospodarek, Ken Perlin
2020An Art-Directed Workflow for Transferring Facial Action Coding Between Models with Different Mesh Topologies.Qiao Wang, Ergun Akleman
2020RTX accelerated ray tracing with OptiX 7.Ingo Wald, Steven G. Parker
2020Understanding AR inside and out - Part Two: expanding out and into the world.Jonathan Ventura, Stefanie Zollmann, Simon Stannus, Mark Billinghurst, Remi Driancourt
2020Interactive and Smooth Parametrization-Based Quadrangulation.Roy Velich, Roi Poranne
2020Deep Learned Super Resolution for Feature Film Production.Vaibhav Vavilala, Mark Meyer
2020ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience.Keigo Ushiyama, Satoshi Tanaka, Masahiro Miyakami, Hiroyuki Kajimoto
2020Deconstructing Destruction: Making and breaking of "Frozen 2"'s Dam.Marie Tollec, Sean Jenkins, Lance Summers, Charles Cunningham-Scott
2020Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock
2020A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand.Mayumi Takazaki, Shinji Mizuno
2020A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand.Mayumi Takazaki, Shinji Mizuno
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Comparable venues

Other A*/A conferences filed under the same field of research.