| 2020 | MagneLayer: Force Field Fabrication for Rapid Prototyping of Haptic Interactions. | Kentaro Yasu |
| 2020 | 6D Pose Estimation with Two-stream Net. | Xiaolong Yang, Xiaohong Jia |
| 2020 | PoPGAN: Points to Plant Translation with Generative Adversarial Network. | Yuki Yamashita, Kenta Akita, Yuki Morimoto |
| 2020 | Rapid and Shape-Changing Digital Fabrication Using Magnetic Thermoplastic Material. | Junichi Yamaoka |
| 2020 | ViPlate: Suppressing Mid-Air Image Degradation by Vibrating a Retro-Transmissive Plate. | Yuchi Yahagi, Shogo Fukushima, Saki Sakaguchi, Hajime Itsukaichi, Takeshi Naemura |
| 2020 | Understanding AR inside and out - Part One: a solid grounding. | |
| 2020 | A Feast for The Eyes: : Representing Synesthesia through 3D Printed Artefacts. | Meijia Wu, Oliver M. Gingrich |
| 2020 | Troubleshooting and cleanup techniques for 3D printing. | Lance Winkel |
| 2020 | How The BizNest Paves the Way for Immersive Narrative. | Eve Weston |
| 2020 | Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change. | Veronica U. Weser, Kimberly D. Hieftje |
| 2020 | Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. | Tan Yu Wei, Xiaohan Cui, Anand Bhojan |
| 2020 | Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. | Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan |
| 2020 | Visualization of Spatial Impulse Responses using Mixed Reality and Moving Microphone. | Yasuaki Watanabe, Yusuke Ikeda, Yuta Kataoka, Yasuhiro Oikawa, Naotoshi Osaka |
| 2020 | High-Speed Focal Tracking Projection Based on Liquid Lens. | Lihui Wang, Hongjin Xu, Satoshi Tabata, Yunpu Hu, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2020 | A Virtual Obstacle Course within Diverse Sensory Environments. | Zhu Wang, Anat V. Lubetzky, Charles Hendee, Marta Gospodarek, Ken Perlin |
| 2020 | An Art-Directed Workflow for Transferring Facial Action Coding Between Models with Different Mesh Topologies. | Qiao Wang, Ergun Akleman |
| 2020 | RTX accelerated ray tracing with OptiX 7. | Ingo Wald, Steven G. Parker |
| 2020 | Understanding AR inside and out - Part Two: expanding out and into the world. | Jonathan Ventura, Stefanie Zollmann, Simon Stannus, Mark Billinghurst, Remi Driancourt |
| 2020 | Interactive and Smooth Parametrization-Based Quadrangulation. | Roy Velich, Roi Poranne |
| 2020 | Deep Learned Super Resolution for Feature Film Production. | Vaibhav Vavilala, Mark Meyer |
| 2020 | ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience. | Keigo Ushiyama, Satoshi Tanaka, Masahiro Miyakami, Hiroyuki Kajimoto |
| 2020 | Deconstructing Destruction: Making and breaking of "Frozen 2"'s Dam. | Marie Tollec, Sean Jenkins, Lance Summers, Charles Cunningham-Scott |
| 2020 | Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2020 | A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand. | Mayumi Takazaki, Shinji Mizuno |
| 2020 | A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand. | Mayumi Takazaki, Shinji Mizuno |