| 2020 | The Immersive Storybook Platform: Jim Henson's The Storyteller, the Seven Ravens by Felix & Paul Studios. | Paul Raphael, Pierre Blaizeau |
| 2020 | A six-flux transfer approach for efficient layered materials rendering. | Jol Randrianandrasana, Patrick Callet, Laurent Lucas |
| 2020 | reFrame: An Alternate Paradigm for Augmented Reality. | Mohammd MH. Rahmani |
| 2020 | Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop. | Kirill Ragozin, George Chernyshov, Dingding Zheng, Danny Hynds, Jianing Zhao, Kouta Minamizawa, Kai Kunze |
| 2020 | FaceBaker: Baking Character Facial Rigs with Machine Learning. | Sarah Radzihovsky, Fernando de Goes, Mark Meyer |
| 2020 | Fifty Shades of Yay: A Multi-Shot Workflow from Design to Final. | David Quirus, Matt Roach, Matt Wilson |
| 2020 | Knitted RESi: A Highly Flexible, Force-Sensitive Knitted Textile Based on Resistive Yarns. | Andreas Pointner, Thomas Preindl, Sara Mlakar, Roland Aigner, Michael Haller |
| 2020 | Dr. Crumb's School for Disobedient Pets: VR's next step: Combining escape games, role playing, and immersive theater to create a new type of social entertainment - Live hosted adventures from the comfort of your home. | Maxwell Planck |
| 2020 | Automatic 3D reconstruction of structured indoor environments. | Giovanni Pintore, Claudio Mura, Fabio Ganovelli, Lizeth Joseline Fuentes Perez, Renato Pajarola, Enrico Gobbetti |
| 2020 | Concurrent Editing of Vector Graphics using Similarity. | Ankit Phogat, Vineet Batra, Matthew Fisher |
| 2020 | Rendering of 4D Ultrasound Data with Denoised Monte Carlo Path Tracing. | Kaloian Petkov, Daphne Yu, Helene Houle |
| 2020 | Deep optics: joint design of optics and image recovery algorithms for domain specific cameras. | Yifan (Evan) Peng, Ashok Veeraraghavan, Wolfgang Heidrich, Gordon Wetzstein |
| 2020 | Neural Holography. | Yifan Peng, Suyeon Choi, Nitish Padmanaban, Jonghyun Kim, Gordon Wetzstein |
| 2020 | MAGES 3.0: Tying the knot of medical VR. | George Papagiannakis, Paul Zikas, Nick Lydatakis, Steve Kateros, Mike Kentros, Efstratios Geronikolakis, Manos N. Kamarianakis, Ioanna Kartsonaki, Giannis Evangelou |
| 2020 | Reflection Removal via Realistic Training Data Generation. | Youxin Pang, Mengke Yuan, Qiang Fu, Dong-Ming Yan |
| 2020 | Rasterizing Volumes and Surfaces for Crowds on Soul. | Sasha Ouellet, Daniel Garcia, Stephen Gustafson, Matt Kuruc, Michael Lorenzen, George Nguyen, Grace Gilbert |
| 2020 | The Book of Distance: Personal Storytelling in VR. | David Oppenheim, Randall Lloyd Okita |
| 2020 | Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens. | Hiromasa Oku, Kazuki Yamato, Yusuke Tanaka, Keita Yasutomi, Shoji Kawahito |
| 2020 | An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli. | Kazuki Oikawa, Kei Kanari, Mie Sato |
| 2020 | If this place could talk ... First World War tunnel warfare through haptic VR. | J. Todd Ogle, Zach Duer, David Hicks, Scott Fralin |
| 2020 | Automated Resource Leveling and Scheduling at LAIKA. | Michael Nowakowski, Phil Peterson, Jeff Stringer, Tony Aiello |
| 2020 | Realistic Dynamic Projection Mapping Using Real-Time Ray Tracing. | Takashi Nomoto, Ryo Koishihara, Yoshihiro Watanabe |
| 2020 | Auto-Adaptivity: An Optimization-Based Approach to Spatial Adaptivity for Smoke Simulations. | Michael Bang Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, Robert Bridson |
| 2020 | Metamorphic: A Social VR Experience. | Matthew Niederhauser, Wesley Allsbrook, Elie Zananiri, John Fitzgerald |
| 2020 | Scan2Avatar: Automatic Rigging for 3D Raw Human Scans. | Saifeng Ni, Ran Luo, Yue Zhang, Madhukar Budagavi, Andrew Joseph Dickerson, Abhishek Nagar, Xiaohu Guo |