| 2020 | How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios. | Jennifer Newfield, Josh Staub |
| 2020 | Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment. | Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike |
| 2020 | Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR. | Ryu Nakagawa, Ken Sonobe |
| 2020 | QuickETC2: How to Finish ETC2 Compression within 1 ms. | Jae-Ho Nah |
| 2020 | Remote Empathetic Viewpoint: A Novel Approach To Extending Cubism. | Chris Morrison, Ergun Akleman |
| 2020 | HARVEST: High-Density Tactile Vest that Represents Fingers to Back. | Taha K. Moriyama, Hiroyuki Kajimoto |
| 2020 | Hopping-Pong: Computational Curveball in Table Tennis by Noncontact Ultrasound Force. | Tao Morisaki, Ryoma Mori, Ryosuke Mori, Kohki Serizawa, Yasutoshi Makino, Yuta Itoh, Yuji Yamakawa, Hiroyuki Shinoda |
| 2020 | Dataflow VFX Programming and Processing for Artists and OpenISS. | Serguei A. Mokhov, Miao Song, Sudhir P. Mudur, Peter Grogono |
| 2020 | Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation. | Ryo Mizuhara, Akifumi Takahashi, Hiroyuki Kajimoto |
| 2020 | Termite: DreamWorks Procedural Environment Rigging Tool. | Chris Michael, Arunachalam Somasundaram |
| 2020 | Crafting an Interactive Childhood Memory. | Nicole McDonald |
| 2020 | Visum: visual evoked potential as sonic sculpture. | Marlene Mathew, Sihwa Park |
| 2020 | Performative-R: A New Way Of Storytelling. | Tupac Martir |
| 2020 | The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. | Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami |
| 2020 | Organizing the Fuzziest Concerts for Trolls World Tour. | Kuan-Ting Lu |
| 2020 | Case study on using a parallel pipeline and USD to build creatures. | Franois Lord |
| 2020 | Visualization of angle-dependent plasmonic structural coloration by FDTD-simulated BSDF and ray-tracing rendering. | Wei Sen Loi, Kenneth J. Chau |
| 2020 | Making Beautiful Embroidery for "Frozen 2". | Ying Liu, Jared Wright, Alexander Alvarado |
| 2020 | Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imaging. | David B. Lindell, Matthew O'Toole, Srinivasa G. Narasimhan, Ramesh Raskar |
| 2020 | Light-Field Displays: a View-Dependent Approach. | Tuotuo Li, Qiong Huang, Santiago Alfaro, Alexey Supikov, Joshua Ratcliff, Ginni Grover, Ronald T. Azuma |
| 2020 | GAN-based AI Drawing Board for Image Generation and Colorization. | Minghao Li, Yuchuan Gou, Bo Gong, Jing Xiao, Mei Han |
| 2020 | Simulation of Flexible Patterns by Structural Simplification. | Kurt Leimer, Przemyslaw Musialski |
| 2020 | Robot Telekinesis: An Interactive Showcase. | Joon Hyub Lee, Yongkwan Kim, Sang-Gyun An, Seok-Hyung Bae |
| 2020 | 3D Sketching for Multi-Pose Products: An Interactive Showcase. | Joon Hyub Lee, Hyung-Gi Ham, Myung-Sung Kim, Seok-Hyung Bae |
| 2020 | It's Raining Squids!: Simulating a rain of dissolving Squids for Watchmen. | Mathieu Leclaire, Danny Levesque, Richard Clement-Tam, Christophe Damiano |