| 2020 | XR for Everyone, Everywhere. | Kristopher Layng, Sebastian Herscher, Ken Perlin |
| 2020 | The Outpost. | Kris Layng, Michael Gold, Benjamin Ahlbrand, Zhenyi He, Ken Perlin |
| 2020 | PhysLight: An End-to-End Pipeline for Scene-Referred Lighting. | Anders Langlands, Luca Fascione |
| 2020 | Designing Effects Workflows: The Thinking Behind Tool Development. | Alen Lai, Jon Barry, Nathan Sims |
| 2020 | Automated Physics Based Animation of Fonts. | Nirmal Kumawat |
| 2020 | GPU Driven Effects of The Last of Us: Part Two. | Artem Kovalovs |
| 2020 | Volumetric Effects of The Last of Us: Part Two. | Artem Kovalovs |
| 2020 | Multiplexing Display using Vector Error Propagation and Smooth Active Shutter. | Gou Koutaki, Keiichiro Shirai |
| 2020 | ICF: A Shape-based 3D Segmentation Method. | Koji Kobayashi, Koichi Ito, Takafumi Aoki |
| 2020 | Shape Targeting: A Versatile Active Elasticity Constitutive Model. | Gergely Klr, Andrew Moffat, Ken Museth, Eftychios Sifakis |
| 2020 | Dynamic deformables: implementation and production practicalities. | Theodore Kim, David Eberle |
| 2020 | Interactive Web-Based Programming through Game-Based Methodologies. | Benjamin Kenwright |
| 2020 | Procedural Generation of Roads with Conditional Generative Adversarial Networks. | Lin Ziwen Kelvin, Anand Bhojan |
| 2020 | TubeMap: A Projection for Omnidirectional View Interpolation. | Naoki Kawai, Takao Kondo, Mina Tanaka |
| 2020 | Testing Self Driving Cars with Game Development Tools. | Neal Kaviratna |
| 2020 | Mixed Reality Visualization of Instantaneous Sound Intensity with Moving 4-ch Microphone Array. | Yuta Kataoka, Yasuhiro Oikawa, Yasuaki Watanabe, Yusuke Ikeda |
| 2020 | Interactive Stickies: Low-latency projection mapping for dynamic interaction with projected images on a movable surface. | Shingo Kagami, Koichi Hashimoto |
| 2020 | GROOVY ASSIGNMENT: Immersive Dome Projection Media. | Nick Jushchyshyn, Barbara Mones |
| 2020 | Dynamic Foveated Rendering for Redirected Walking in Virtual Reality. | Yashas Joshi, Charalambos Poullis |
| 2020 | Frozen 2: Effects Vegetation Pipeline. | Norman Moses Joseph, Vijoy Gaddipati, Benjamin Fiske, Marie Tollec, Tad Miller |
| 2020 | Virtual hands in VR: motion capture, synthesis, and perception. | Sophie Jrg, Yuting Ye, Michael Neff, Franziska Mueller, Victor B. Zordan |
| 2020 | Image Ranking with Density Trees for Google Maps. | Jared M. Johnson, Sema Berkiten |
| 2020 | Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes. | Yuhua Jin, Isabel P. S. Qamar, Michael Wessely, Stefanie Mueller |
| 2020 | Spatial Design For Beginners: A Playful Journey Through The Virtuality Continuum. | Aki Jrvinen |
| 2020 | Narupa iMD: A VR-Enabled Multiplayer Framework for Streaming Interactive Molecular Simulations. | Alexander D. Jamieson-Binnie, Michael B. O'Connor, Jonathan Barnoud, Mark D. Wonnacott, Simon J. Bennie, David R. Glowacki |