| 2020 | Wanderlust into (y)our past: Mediating Intimacy for Prosocial Co-existing with Your Loved One in Home Quarantine. | Masaki Iwabuchi |
| 2020 | Confidence-aware Practical Anime-style Colorization. | Daichi Ishii, Hiroyuki Kubo, Seitaro Shinagawa, Akinobu Maejima, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa |
| 2020 | Podiy: A Design and Production Support System for Pouch. | Yuki Ikeda, Yuki Igarashi |
| 2020 | "Frozen 2" : Creating the Water Horse. | David J. Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, Svetla Radivoeva |
| 2020 | Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences. | Hsin-Yu Huang, Po-Yao Cosmos Wang, Jen-Hao Cheng, Chih-Wei Ning, Ping-Yi Wang, Lung-Pan Cheng |
| 2020 | The Taichi programming language. | Yuanming Hu |
| 2020 | Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. | Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2020 | TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body. | Arata Horie, Hideki Shimobayashi, Masahiko Inami |
| 2020 | Hypertextural Garments on Pixar's Soul. | Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, Sasha Ouellet |
| 2020 | Spies in Disguise: Creating a Gooey Kimura. | Cristian Hinz |
| 2020 | Physically based shading in theory and practice. | Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sbastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Piek, Igor Skliar, Jonathan Stone, Pascal Barla, Mgane Bati, Iliyan Georgiev |
| 2020 | Victo Ngai Inspired Stylization in Real-Time. | Yixin He, James McCann |
| 2020 | Inside-out Tracking Controller for VR/AR HMD using Image Recognition with Smartphones. | Keisuke Hattori, Tatsunori Hirai |
| 2020 | Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources. | Naoki Hashimoto, Kota Murofushi |
| 2020 | Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature: Making Knowledge Beautiful and Accessible with Information Fidelity. | Maria C. R. Harrington |
| 2020 | Analytically Learning an Inverse Rig Mapping. | Stephen Gustafson, Aaron Lo, Paul Kanyuk |
| 2020 | Representing Crochet with Stitch Meshes. | Michelle Guo, Jenny Lin, Vidya Narayanan, James McCann |
| 2020 | Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games. | David Goodhue |
| 2020 | School to Industry: Preparing for Change. | Glenn Goldman, Greg Berridge, Roula Lainas, James Tichenor |
| 2020 | Garment Refitting for Digital Characters. | Fernando de Goes, Donald Fong, Meredith O'Malley |
| 2020 | Sculpt Processing for Character Rigging. | Fernando de Goes, Patrick Coleman, Michael Comet, Alonso Martinez |
| 2020 | ML/DL roundup. | Andrew S. Glassner |
| 2020 | The Collaboration Between Art and Technology: Making Disney Animation's "Myth: A Frozen Tale". | Jeff Gipson, Jose Luis Gomez Diaz, Michael R. W. Anderson, Edward Robbins, Brittney Lee, Nicholas Russell |
| 2020 | Motion-Attentive Network for Detecting Abnormal Situationsin Surveillance Video. | U-Ju Gim, Jeong-Hun Kim, Kwan-Hee Yoo, Aziz Nasridinov |
| 2020 | Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing. | Pascal Gautron |