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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Wanderlust into (y)our past: Mediating Intimacy for Prosocial Co-existing with Your Loved One in Home Quarantine.Masaki Iwabuchi
2020Confidence-aware Practical Anime-style Colorization.Daichi Ishii, Hiroyuki Kubo, Seitaro Shinagawa, Akinobu Maejima, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa
2020Podiy: A Design and Production Support System for Pouch.Yuki Ikeda, Yuki Igarashi
2020"Frozen 2" : Creating the Water Horse.David J. Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, Svetla Radivoeva
2020Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences.Hsin-Yu Huang, Po-Yao Cosmos Wang, Jen-Hao Cheng, Chih-Wei Ning, Ping-Yi Wang, Lung-Pan Cheng
2020The Taichi programming language.Yuanming Hu
2020Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung
2020TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body.Arata Horie, Hideki Shimobayashi, Masahiko Inami
2020Hypertextural Garments on Pixar's Soul.Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, Sasha Ouellet
2020Spies in Disguise: Creating a Gooey Kimura.Cristian Hinz
2020Physically based shading in theory and practice.Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sbastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Piek, Igor Skliar, Jonathan Stone, Pascal Barla, Mgane Bati, Iliyan Georgiev
2020Victo Ngai Inspired Stylization in Real-Time.Yixin He, James McCann
2020Inside-out Tracking Controller for VR/AR HMD using Image Recognition with Smartphones.Keisuke Hattori, Tatsunori Hirai
2020Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources.Naoki Hashimoto, Kota Murofushi
2020Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature: Making Knowledge Beautiful and Accessible with Information Fidelity.Maria C. R. Harrington
2020Analytically Learning an Inverse Rig Mapping.Stephen Gustafson, Aaron Lo, Paul Kanyuk
2020Representing Crochet with Stitch Meshes.Michelle Guo, Jenny Lin, Vidya Narayanan, James McCann
2020Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games.David Goodhue
2020School to Industry: Preparing for Change.Glenn Goldman, Greg Berridge, Roula Lainas, James Tichenor
2020Garment Refitting for Digital Characters.Fernando de Goes, Donald Fong, Meredith O'Malley
2020Sculpt Processing for Character Rigging.Fernando de Goes, Patrick Coleman, Michael Comet, Alonso Martinez
2020ML/DL roundup.Andrew S. Glassner
2020The Collaboration Between Art and Technology: Making Disney Animation's "Myth: A Frozen Tale".Jeff Gipson, Jose Luis Gomez Diaz, Michael R. W. Anderson, Edward Robbins, Brittney Lee, Nicholas Russell
2020Motion-Attentive Network for Detecting Abnormal Situationsin Surveillance Video.U-Ju Gim, Jeong-Hun Kim, Kwan-Hee Yoo, Aziz Nasridinov
2020Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing.Pascal Gautron
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Comparable venues

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