| 2020 | "Hustle by Day, Risk it all at Night": The Lighting of Need for Speed Heat in Frostbite. | Kleber Garcia, Andreas Lindqvist, Andreas Brinck |
| 2020 | Segmented Control of A Closeup Chemical Reaction Effect. | Alex Frenklakh, Julia Correnti, Chris Rydalch |
| 2020 | Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice. | Chris Fortney, Susan Persky |
| 2020 | Finding the Look of Souls. | Jared Fong, Jonas Jarvers, Markus Kranzler, Ryan Michero |
| 2020 | The Art and Science of Imaging Worlds: Griffith Observatory's planetarium show Signs of Life. | Dawn Fidrick, Gee Yeung, Bob Niemack, Don Dixon |
| 2020 | Fundamentals of color science. | James A. Ferwerda, Chester F. Carlson |
| 2020 | Creating the Looking Glass Mask on HBO's Watchmen. | Farnia Fekri, Nathaniel Larouche |
| 2020 | TeslaMirror: Multistimulus Encounter-Type Haptic Display for Shape and Texture Rendering in VR. | Aleksey Fedoseev, Akerke Tleugazy, Luiza Labazanova, Dzmitry Tsetserukou |
| 2020 | Blending In - The Crowds of Spies In Disguise. | Mason Evans, Cole Clark, Erin Elliott, Will Moten |
| 2020 | Practical Caustics Rendering with Adaptive Photon Guiding. | Alejandro Conty Estevez, Christopher D. Kulla |
| 2020 | Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering. | Matthias Englert |
| 2020 | JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077. | Pif Edwards, Chris Landreth, Mateusz Poplawski, Robert Malinowski, Sarah Watling, Eugene Fiume, Karan Singh |
| 2020 | Performance Based Melting in Spies In Disguise. | Ravindra Dwivedi, Heather Brown, Joe Antonuccio, Julia Correnti, Ai King |
| 2020 | Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction. | Andrew T. Duchowski |
| 2020 | Mogao Caves: a VR experience. | Greg Downing, Eric J. Hanson |
| 2020 | Non-photorealistic Radiance Remapping. | Kohei Doi, Yuki Morimoto |
| 2020 | Lighting Technology of The Last of Us Part II. | Hawar Doghramachi |
| 2020 | Procedural Geometry with Open Shading Language on Pixar's Onward and Soul. | Dave Dixon, Matt Johnson, Andy Whittock, Peter Roe, Jamie Hecker, Matt Kuruc |
| 2020 | The Animation of Togo: Achieving hyper realism for 11 CG dogs. | Arna Diego, Leonardo Bonisolli |
| 2020 | Automatic Vector Graphic Organization and Asset Extraction. | Praveen Kumar Dhanuka, Vineet Batra, Ankit Phogat, Sumit Dhingra |
| 2020 | Predictable and Targeted Softening of the Shadow Terminator. | Priyamvad Deshmukh, Brian Green |
| 2020 | Flexible Eye Design for Japanese Animation. | Alexandre Derouet-Jourdan, Shota Ichikawa, Marc Salvati |
| 2020 | The role of objective and subjective measures in material similarity learning. | Johanna Delanoy, Manuel Lagunas, Ignacio Galve, Diego Gutierrez, Ana Serrano, Roland W. Fleming, Beln Masi |
| 2020 | The Phenonenon of Eclipsed Bokeh. | Paul E. Debevec |
| 2020 | Making time for Emotional Intelligence in Production and Technology. | Claudia E. Davis |