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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020"Hustle by Day, Risk it all at Night": The Lighting of Need for Speed Heat in Frostbite.Kleber Garcia, Andreas Lindqvist, Andreas Brinck
2020Segmented Control of A Closeup Chemical Reaction Effect.Alex Frenklakh, Julia Correnti, Chris Rydalch
2020Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice.Chris Fortney, Susan Persky
2020Finding the Look of Souls.Jared Fong, Jonas Jarvers, Markus Kranzler, Ryan Michero
2020The Art and Science of Imaging Worlds: Griffith Observatory's planetarium show Signs of Life.Dawn Fidrick, Gee Yeung, Bob Niemack, Don Dixon
2020Fundamentals of color science.James A. Ferwerda, Chester F. Carlson
2020Creating the Looking Glass Mask on HBO's Watchmen.Farnia Fekri, Nathaniel Larouche
2020TeslaMirror: Multistimulus Encounter-Type Haptic Display for Shape and Texture Rendering in VR.Aleksey Fedoseev, Akerke Tleugazy, Luiza Labazanova, Dzmitry Tsetserukou
2020Blending In - The Crowds of Spies In Disguise.Mason Evans, Cole Clark, Erin Elliott, Will Moten
2020Practical Caustics Rendering with Adaptive Photon Guiding.Alejandro Conty Estevez, Christopher D. Kulla
2020Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering.Matthias Englert
2020JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077.Pif Edwards, Chris Landreth, Mateusz Poplawski, Robert Malinowski, Sarah Watling, Eugene Fiume, Karan Singh
2020Performance Based Melting in Spies In Disguise.Ravindra Dwivedi, Heather Brown, Joe Antonuccio, Julia Correnti, Ai King
2020Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction.Andrew T. Duchowski
2020Mogao Caves: a VR experience.Greg Downing, Eric J. Hanson
2020Non-photorealistic Radiance Remapping.Kohei Doi, Yuki Morimoto
2020Lighting Technology of The Last of Us Part II.Hawar Doghramachi
2020Procedural Geometry with Open Shading Language on Pixar's Onward and Soul.Dave Dixon, Matt Johnson, Andy Whittock, Peter Roe, Jamie Hecker, Matt Kuruc
2020The Animation of Togo: Achieving hyper realism for 11 CG dogs.Arna Diego, Leonardo Bonisolli
2020Automatic Vector Graphic Organization and Asset Extraction.Praveen Kumar Dhanuka, Vineet Batra, Ankit Phogat, Sumit Dhingra
2020Predictable and Targeted Softening of the Shadow Terminator.Priyamvad Deshmukh, Brian Green
2020Flexible Eye Design for Japanese Animation.Alexandre Derouet-Jourdan, Shota Ichikawa, Marc Salvati
2020The role of objective and subjective measures in material similarity learning.Johanna Delanoy, Manuel Lagunas, Ignacio Galve, Diego Gutierrez, Ana Serrano, Roland W. Fleming, Beln Masi
2020The Phenonenon of Eclipsed Bokeh.Paul E. Debevec
2020Making time for Emotional Intelligence in Production and Technology.Claudia E. Davis
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Comparable venues

Other A*/A conferences filed under the same field of research.