ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2020 | Correspondence Neural Network for Line Art Colorization. | Trung D. Q. Dang, Thien Do, Anh Nguyen, Van Pham, Quoc Nguyen, Bach Hoang, Giao Nguyen |
| 2020 | Authoring Interactive VR Narratives on Baba Yaga and Bonfire. | Larry Cutler, Amy Tucker, Robert Schiewe, Justin Fischer, Nathaniel Dirksen, Eric Darnell |
| 2020 | An Augmented Reality C2 Sand Table Visualization atop An Advanced User Interface Display. | Bryan L. Croft, Jeffrey D. Clarkson, Eric VonColln, Alex Campos, Scott Patten, Richard Roots |
| 2020 | Integrated Simulation and Visualization for Flood Management. | Daniel Cornel, Andreas Buttinger-Kreuzhuber, Jrgen Waser |
| 2020 | "Myth: A Frozen Tale" - Stylized Effects for Real-Time VR. | Ian J. Coony, Dan Lund, Michael R. W. Anderson |
| 2020 | Arts, Journalism, and Computer Science: : Collaborations that advance our community. | Heather Cole, Jeffrey Moser, Francis VanScoy |
| 2020 | Making Souls: Methods and a Pipeline for Volumetric Characters. | Patrick Coleman, Laura Murphy, Markus Kranzler, Max Gilbert |
| 2020 | Bound-Constrained Optimized Dynamic Range Compression. | Dorian Yao Chan, James F. O'Brien |
| 2020 | Building A Dynamic Dad. | Kristopher Campbell, Jonas Jarvers |
| 2020 | What we talk about, when we talk about story. | Craig Caldwell |
| 2020 | That's a wrap: Manifold Garden rendering retrospective. | Arthur Brussee, Andrew Saraev, William Chyr |
| 2020 | DeepView Immersive Light Field Video. | Michael Broxton, Jay Busch, Jason Dourgarian, Matthew DuVall, Daniel Erickson, Daniel Evangelakos, John Flynn, Peter Hedman, Ryan S. Overbeck, Matt Whalen, Paul E. Debevec |
| 2020 | Introduction to cinematic scientific visualization. | Kalina Borkiewicz, A. J. Christensen, Ryan Wyatt, Ernest T. Wright |
| 2020 | Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children. | Holly Bloom, Melissa Madden, Debra Regier, Kurt Sidenstick |
| 2020 | Frozen 2 : Creating the Wind Spirit. | Cameron Black, Ben Fiske, Trent Correy |
| 2020 | ESPN VR Batting Cage. | Jason M. Black, Jeffrey K. Bradshaw, Christiaan A. Cokas, Katherine H. Ham, Eliza D. McNair, Brian T. Rooney, Jeremiah M. Swartz |
| 2020 | Educating the Next Generation of Animation Professionals. | Brittany Biggs, Kara Oropallo, Scott Raymond, Phillip Hall, Diana Reichenbach |
| 2020 | Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom. | Todd Berreth, Emil Polyak, Patrick Fitzgerald |
| 2020 | Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition. | Laurent Belcour, Mgane Bati, Pascal Barla |
| 2020 | Best Practices in Computer Classroom Layout. | Geoffrey Beatty, Brittany Biggs, Tad Leckman, Scott Raymond |
| 2020 | Moving mobile graphics. | Jesse Barker, Sam Martin, Romain Guy, Jose-Emilio Munoz-Lopez, Arseny Kapoulkine, Kay Chang |
| 2020 | CrowbarLimbs: A Fatigue-Reducing VR Typing System. | Muhammad Abu Bakar, Hao-Han Hsueh, Yu-Ting Tsai, Elena Carolina Li |
| 2020 | Bond: USD-Integrated Hybrid CPU, GPU Deformation System. | Aloys Baillet, Josh Murtack, Hongbin Hu, Haoliang Jiang, Michael Quandt |
| 2020 | A whirlwind introduction to computer graphics. | Mike Bailey |
| 2020 | Introduction to the Vulkan computer graphics API. | Mike Bailey |
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Comparable venues
Other A*/A conferences filed under the same field of research.