ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2019 | Real-time structure aware color stippling. | Lei Ma, Hong Deng, Beibei Wang, Yanyun Chen, Tamy Boubekeur |
| 2019 | A data-driven compression method for transient rendering. | Yun Liang, Mingqin Chen, Zesheng Huang, Diego Gutierrez, Adolfo Muoz, Julio Marco |
| 2018 | Coglobe: a co-located multi-person FTVR experience. | Qian Zhou, Georg Hagemann, Sidney S. Fels, Dylan Brodie Fafard, Andrew John Wagemakers, Chris Chamberlain, Ian Stavness |
| 2018 | Teapot rendering competition. | Cem Yuksel |
| 2018 | Other worldly crowds in Coco. | Jane Yen, Stephen Gustafson, Aaron Lo, J. D. Northrup, Lana Sun |
| 2018 | Spherical full-parallax light-field display using ball of fly-eye mirror. | Hiroaki Yano, Tomohiro Yendo |
| 2018 | Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity. | Shunki Yamashita, Ryota Ishida, Arihide Takahashi, Hsueh-Han Wu, Hironori Mitake, Shoichi Hasegawa |
| 2018 | Solar projector. | Kenta Yamamoto, Kotaro Omomo, Kazuki Takazawa, Yoichi Ochiai |
| 2018 | Human support robot (HSR). | Takashi Yamamoto, Tamaki Nishino, Hideki Kajima, Mitsunori Ohta, Koichi Ikeda |
| 2018 | BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure. | Kenta Yamamoto, Riku Iwasaki, Tatsuya Minagawa, Ryota Kawamura, Bektur Ryskeldiev, Yoichi Ochiai |
| 2018 | DeepFocus: learned image synthesis for computational display. | Lei Xiao, Anton Kaplanyan, Alexander Fix, Matthew Chapman, Douglas Lanman |
| 2018 | Introduction to DirectX raytracing. | Chris Wyman, Shawn Hargreaves, Peter Shirley, Colin Barr-Brisebois |
| 2018 | Clean cloth inputs: removing character self-intersections with volume simulation. | Audrey Wong, David Eberle, Theodore Kim |
| 2018 | Rampage: a product of evolution. | Erik Winquist |
| 2018 | Visual effects in the age of the cloud. | Mark Wiebe, Jason Fotter, Dan Wexler, Panos Zompolas, Phil Peterson |
| 2018 | Making of "out of the cradle". | Isamu Watamori, Ryuhei Ozai, Tomohiro Hasegawa |
| 2018 | Improving incompressible SPH simulation efficiency by integrating density-invariant and divergence-free conditions. | Fei Wang, Shujin Lin, Ruomei Wang, Yi Li, Baoquan Zhao, Xiaonan Luo |
| 2018 | Creating compelling virtual reality and interactive content for higher education: a case study with carnegie mellon university. | Ralph Vituccio, Jaehee Cho, Tsung-Yu Jack Tsai, Sarabeth Boak |
| 2018 | Accelerating film environment creation using game development tools. | John Vanderbeck, Alex Jenyon |
| 2018 | Interactive dance club '98: a legend in the making! | Ryan Ulyate, David Bianciardi, Judith Crow, Greg Hermanovic |
| 2018 | Animation to games, virtual department of games in Tokyo University of the arts. | Norihito Ueno, Tomohiro Hasegawa, Prasert Prasertvithyakarn, Isamu Hasegawa, Mitsuko Okamoto, Takashi Kiriyama |
| 2018 | Training assistant: strengthen your tactical nous with proficient virtual basketball players. | Wan-Lun Tsai, Min-Chun Hu |
| 2018 | Conservative Z-prepass for frustum-traced irregular Z-buffers. | Yusuke Tokuyoshi, Tomohiro Mizokuchi |
| 2018 | Bidirectional path tracing using backward stochastic light culling. | Yusuke Tokuyoshi, Takahiro Harada |
| 2018 | Practical acquisition and rendering of common spatially varying holographic surfaces. | Antoine Toisoul, Daljit Singh J. Dhillon, Abhijeet Ghosh |
2,126–2,150 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.