ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2019 | Photon: a modular, research-oriented rendering system. | Tzu-Chieh Chang, Ming Ouhyoung |
| 2019 | Dust and cobwebs for Toy Story 4. | Hosuk Chang, David Luoh |
| 2019 | Integrate USD the nodal way, a visual VFX pipeline. | Lucille Caillaud, Robin De Lillo, Guillaume Laforge, Jean-Christophe Morin |
| 2019 | GlideReality: a highly immersive VR System augmented by a novel multi-modal and multi-contact cutaneous wearable display. | Miguel Altamirano Cabrera, Dzmitry Tsetserukou |
| 2019 | Creating ralphzilla: moshpit, skeleton library and automation framework. | Dong Joo Byun, Alberto Luceo Ros, Alexander Moaveni, Marc Bryant, Joyce Le Tong, Moe El-Ali |
| 2019 | Advanced use cases for animation rigging in unity. | Simon Bouvier-Zappa, Olivier Dionne, David Hunt |
| 2019 | Cinematic scientific visualization: the art of communicating science. | Kalina Borkiewicz, A. J. Christensen, Helen-Nicole Kostis, Greg Shirah, Ryan Wyatt |
| 2019 | DMP without DMP, full-CG environments for The Lion King. | Luca Bonatti, Marco Rolandi, Julien Bolbach, Kai Wolter |
| 2019 | Source form - an automated crowdsourced object generator. | Sam Blanchard, Jia-Bin Huang, Christopher B. Williams, Viswanath Meenakshisundaram, Joseph Kubalak, Sanket Lokegaonkar |
| 2019 | GPGPU acceleration of environmental and movement datasets. | Daniel Bird, Stephen D. Laycock |
| 2019 | Space as interface: creating interactive street art. | B. C. Biermann |
| 2019 | Massively parallel layout generation in real time. | Vineet Batra, Ankit Phogat, Tarun Beri |
| 2019 | An introduction to physics-based animation. | Adam W. Bargteil, Tamar Shinar |
| 2019 | From comic book to movie screen: achieving symbiosis between rigging and creature effects for Venom. | Charlie Banks, William Gabriele, Marco Dambros, Erica Vigilante, Jesus R. Nieto, Martin Prazk, Sylvain Brugnot |
| 2019 | Mica: a photoreal character for spatial computing. | James Bancroft, Nafees Bin Zafar, Sean Comer, Takashi Kuribayashi, Jonathan Litt, Thomas Miller |
| 2019 | Differentiable graphics with TensorFlow 2.0. | Paige Bailey, Sofien Bouaziz, Shan Carter, Josh Gordon, Christian Hne, Alexander Mordvintsev, Julien Valentin, Martin Wicke |
| 2019 | Architecture challenges in the Android 3D graphics stack. | Pau Baiget |
| 2019 | Creating a robust online pipeline. | Carlos Baena |
| 2019 | Hummingbird: dreamworks feather system. | Nicholas Augello, David Tonnesen, Arunachalam Somasundaram |
| 2019 | A design for optical cloaking display. | Takahito Aoto, Yuta Itoh, Kazuki Otao, Kazuki Takazawa, Yoichi Ochiai |
| 2019 | Fast, interpolationless character animation through "ephemeral" rigging. | Raf Anzovin |
| 2019 | Visual simulation of ice and frost with sketch input. | Mikiko Amano, Takayuki Itoh |
| 2019 | A compact retinal scan near-eye display. | Katsuyuki Akutsu, Susumu Seino, Yusuke Ogawa, Kenji Ohki, Atsushi Takahashi, Daisuke Ueda, Ryo Ogawa, Teppei Imamura, Akira Yoshikaie |
| 2019 | Fully automatic colorization for anime character considering accurate eye colors. | Kenta Akita, Yuki Morimoto, Reiji Tsuruno |
| 2019 | Avengers: Endgame, a new approach for combustion simulations. | Gerardo Aguilera, John Johansson |
2,101–2,125 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.