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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Depth from focus for 3D reconstruction by iteratively building uniformly focused image set.Sherzod Salokhiddinov, Seungkyu Lee
2018Fractal multiverses in VR.Johannes Saam, Mariano Merchante, Patrick Beavers, Rongxuan Jin, Aron Hjartarson, David Bees
2018Digital typography: 25 years of text rendering in computer graphics.Nicolas P. Rougier, Behdad Esfahbod
2018Automated acquisition and real-time rendering of spatially varying optical material behavior.Martin Ritz, Pedro Santos, Dieter W. Fellner
20183D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.Bernhard E. Riecke, Joseph J. LaViola Jr., Ernst Kruijff
2018Color mavens advise on digital media creation and tools: SIGGRAPH 2018 panel.Theresa-Marie Rhyne, Nicholas (Nick) Bazarian, Jose Echevarria, Michael J. Murdoch, Danielle Feinberg
2018Steerable application-adaptive near eye displays.Kishore Rathinavel, Praneeth Chakravarthula, Kaan Aksit, Josef B. Spjut, Ben Boudaoud, Turner Whitted, David Luebke, Henry Fuchs
2018From visible to printable: thin surface with implicit interior structures.Quan Qi, Qingde Li
2018Small trees, big data: augmented reality model of air quality data via the chinese art of "artificial" tray planting.Jane Prophet, Yong Ming Kow, Mark Hurry
2018Taming the swarm: rippers on pacific rim uprising.Martin Prazk, Damien Maupu, Mungo Pay, Muhittin Bilginer, Aleksandar Atanasov, Cristobal Infante Esquivel
2018Using USD shading to provide the "extra" touch on Incredibles2.Kiki Poh, Michael Kilgore, Tom Wichitscripornkul, Gary Monheit
2018adidas TAPE: 3-d footwear concept design.Mario Poerner, Jochen Suessmuth, Davoud Ohadi, Vincenz Amann
2018Deep thoughts on deep image compression.Rob Piek, Yanli Zhao, Fabi Serra Arrizabalaga
2018Design and implementation of modern production renderers.Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher D. Kulla
2018"Wreck-it Ralph 2": visualizing the internet.Ernest J. Petti, Larry Wu, David Komorowski
2018Real-time rocks: shader-based labradorite.Eric K. Patterson, Jessica R. Baron
2018Applications of vision science to virtual and augmented reality.Anjul Patney, Marina Zannoli, Joohwan Kim, Robert Konrad, Frank Steinicke, Martin S. Banks
2018Autofocals: gaze-contingent eyeglasses for presbyopes.Nitish Padmanaban, Robert Konrad, Gordon Wetzstein
2018The making of welcome to light fields VR.Ryan S. Overbeck, Daniel Erickson, Daniel Evangelakos, Paul E. Debevec
2018Confocal non-line-of-sight imaging.Matthew O'Toole, David B. Lindell, Gordon Wetzstein
2018Real-time non-line-of-sight imaging.Matthew O'Toole, David B. Lindell, Gordon Wetzstein
2018Transmissive mirror device based near-eye displays with wide field of view.Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai
2018Design method of digitally fabricated spring glass pen.Kohei Ogawa, Kengo Tanaka, Tatsuya Minagawa, Yoichi Ochiai
2018Beckett in VR: exploring narrative using free viewpoint video.Nill O'Dwyer, Nicholas Johnson, Rafael Pags, Jan Ondrej, Konstantinos Amplianitis, Enda Bates, David S. Monaghan, Aljosa Smolic
2018Make your own retinal projector: retinal near-eye displays via metamaterials.Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki
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