| 2018 | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | Monte Carlo methods for physically based volume rendering. | Jan Novk, Iliyan Georgiev, Johannes Hanika, Jaroslav Krivnek, Wojciech Jarosz |
| 2018 | Rampage: a pipelined approach to managing large scale character driven effects. | Johnathan M. Nixon, Sebastian H. Schmidt |
| 2018 | Syntropic counterpoints: art of AI sense or machine made context art. | Predrag K. Nikolic, Hua Yang, Jyunjye Chen, George Peter Stankevich |
| 2018 | A collocated spatially adaptive approach to smoke simulation in bifrost. | Michael Bang Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, Duncan Brinsmead, Yannick Pomerleau, Marcus Nordenstam, Robert Bridson |
| 2018 | RSGAN: face swapping and editing using face and hair representation in latent spaces. | Ryota Natsume, Tatsuya Yatagawa, Shigeo Morishima |
| 2018 | Creating the unreal: speculative visions for future living structures. | Taro Narahara |
| 2018 | Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG. | Takuro Nakao, Yun Suen Pai, Megumi Isogai, Hideaki Kimata, Kai Kunze |
| 2018 | Which BSSRDF model is better for heterogeneous materials? | Keiko Nakamoto, Takafumi Koike |
| 2018 | Classified texture resizing for mobile devices. | Jae-Ho Nah, Byeongjun Choi, Yeongkyu Lim |
| 2018 | Efficient hybrid volume and texture based clouds. | Laura Murphy, Martin Sebastian Senn, Matthew Webb |
| 2018 | Color in advanced displays: HDR, OLED, AR & VR. | Michael J. Murdoch |
| 2018 | Evaluation of stretched thread lengths in spinnability simulations. | Nobuhiko Mukai, Taishi Nishikawa, Youngha Chang |
| 2018 | High-quality, cost-effective facial motion capture pipeline with 3D regression. | Lucio Moser, Mark Williams, Darren Hendler, Doug Roble |
| 2018 | Science cartooning: the ideal couple. | Armin Mortazavi |
| 2018 | Real-time motion capture for performing arts and stage. | Serguei A. Mokhov, Amandeep Kaur, Mehak Talwar, Keerthana Gudavalli, Miao Song, Sudhir P. Mudur |
| 2018 | Interactive projection mappings in a Japanese traditional house. | Shinji Mizuno, Yuka Oba, Nao Kotani, Yoichi Shinchi, Kenji Funahashi, Shinya Oguri, Koji Oguri, Takami Yasuda |
| 2018 | Automatic generation of artworks using virtual photoelastic material. | Kazuki Miyazaki, Issei Fujishiro |
| 2018 | Making space for cloth simulations using energy minimization. | David Minor |
| 2018 | Improving regularity of the centoridal voronoi tessellation. | Yifan Men, Zeyu Shen, Dawar Khan, Dong-Ming Yan |
| 2018 | Fractal anatomy: imaging internal and ambient structures. | Tim McGraw |
| 2018 | Procedural fluid textures. | Sean C. McDuffee, Maurice van Swaijj |
| 2018 | El oro: animating humanities research. | Sean McComber, Todd A. Fechter, Eric Farrar, Phillip Hall, Monica Rankin, Ben Wright |
| 2018 | Hybrid creature project: groovy graphics assignment. | Dave Mauriello |
| 2018 | Fairlift: interaction with mid-air images on water surface. | Yu Matsuura, Naoya Koizumi |