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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Make your own retinal projector: retinal near-eye displays via metamaterials.Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki
2018Monte Carlo methods for physically based volume rendering.Jan Novk, Iliyan Georgiev, Johannes Hanika, Jaroslav Krivnek, Wojciech Jarosz
2018Rampage: a pipelined approach to managing large scale character driven effects.Johnathan M. Nixon, Sebastian H. Schmidt
2018Syntropic counterpoints: art of AI sense or machine made context art.Predrag K. Nikolic, Hua Yang, Jyunjye Chen, George Peter Stankevich
2018A collocated spatially adaptive approach to smoke simulation in bifrost.Michael Bang Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, Duncan Brinsmead, Yannick Pomerleau, Marcus Nordenstam, Robert Bridson
2018RSGAN: face swapping and editing using face and hair representation in latent spaces.Ryota Natsume, Tatsuya Yatagawa, Shigeo Morishima
2018Creating the unreal: speculative visions for future living structures.Taro Narahara
2018Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG.Takuro Nakao, Yun Suen Pai, Megumi Isogai, Hideaki Kimata, Kai Kunze
2018Which BSSRDF model is better for heterogeneous materials?Keiko Nakamoto, Takafumi Koike
2018Classified texture resizing for mobile devices.Jae-Ho Nah, Byeongjun Choi, Yeongkyu Lim
2018Efficient hybrid volume and texture based clouds.Laura Murphy, Martin Sebastian Senn, Matthew Webb
2018Color in advanced displays: HDR, OLED, AR & VR.Michael J. Murdoch
2018Evaluation of stretched thread lengths in spinnability simulations.Nobuhiko Mukai, Taishi Nishikawa, Youngha Chang
2018High-quality, cost-effective facial motion capture pipeline with 3D regression.Lucio Moser, Mark Williams, Darren Hendler, Doug Roble
2018Science cartooning: the ideal couple.Armin Mortazavi
2018Real-time motion capture for performing arts and stage.Serguei A. Mokhov, Amandeep Kaur, Mehak Talwar, Keerthana Gudavalli, Miao Song, Sudhir P. Mudur
2018Interactive projection mappings in a Japanese traditional house.Shinji Mizuno, Yuka Oba, Nao Kotani, Yoichi Shinchi, Kenji Funahashi, Shinya Oguri, Koji Oguri, Takami Yasuda
2018Automatic generation of artworks using virtual photoelastic material.Kazuki Miyazaki, Issei Fujishiro
2018Making space for cloth simulations using energy minimization.David Minor
2018Improving regularity of the centoridal voronoi tessellation.Yifan Men, Zeyu Shen, Dawar Khan, Dong-Ming Yan
2018Fractal anatomy: imaging internal and ambient structures.Tim McGraw
2018Procedural fluid textures.Sean C. McDuffee, Maurice van Swaijj
2018El oro: animating humanities research.Sean McComber, Todd A. Fechter, Eric Farrar, Phillip Hall, Monica Rankin, Ben Wright
2018Hybrid creature project: groovy graphics assignment.Dave Mauriello
2018Fairlift: interaction with mid-air images on water surface.Yu Matsuura, Naoya Koizumi
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Comparable venues

Other A*/A conferences filed under the same field of research.