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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Coco animsim: increasing quality and efficiency.Jacob Brooks, Emron Grover, Kristopher Campbell, Bret Parker
2018Making the kessel run in less than 12 parsecs: the VFX of "Soloa: Star Wars Story".Rob Bredow, Patrick Tubach, Greg Kegel, Joseph Kasparian
2018Visual microscope for massive genomics datasets, expanded perception and interaction.Dominic Branchaud, Walter Muskovic, Maria Kavallaris, Daniel Filonik, Tomasz Bednarz
2018Denoising at scale for massive animated series.Tamy Boubekeur, Malik Boughida, Laurent Nol, Jrmie Defaye, Farchad Bidgolirad
2018Zero to USD in 80 days: transitioning feature production to universal scene description at dreamworks.Alan Blevins, Mike Murray
2018Fast path space filtering by jittered spatial hashing.Nikolaus Binder, Sascha Fricke, Alexander Keller
2018Fast, high precision ray/fiber intersection using tight, disjoint bounding volumes.Nikolaus Binder, Alexander Keller
2018Augmented reality, art, and public space.B. C. Biermann
2018MegaParallax: 360° panoramas with motion parallax.Tobias Bertel, Christian Richardt
2018Automatic photo-from-panorama for Google Maps.Sema Berkiten, Roslia G. Schneider, Jared M. Johnson
2018A holistic approach to asset quality and efficiency.Julien Cohen Bengio, Kaori Ogino, Barnaby Robson
2018General primitives for smooth coloring of vector graphics.Vineet Batra, Ankit Phogat, Mridul Kavidayal
2018Automating the handmade: shading thousands of garments forByron Bashforth, Fernando de Goes, Jacob Kuenzel, Jake Merrell, Athena Xenakis
2018An introduction to physics-based animation.Adam W. Bargteil, Tamar Shinar
20183D content creation exploiting 2D character animation.Simone Barbieri, Tao Jiang, Ben Cawthorne, Zhidong Xiao, Xiaosong Yang
2018Collaborative animation production from students' perspective: creating short 3D CG films through international team-work.Buck Barbieri, Naomi Hutchens, Kayleigh Harrison
2018Computation of skinning weight using spline interface.Seungbae Bang, Sung-Hee Lee
2018The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industry.Franck Balson, Stuart Aitken, Phillip Hillenbrand, Thomas Vu, Matthew Ward, Jakub Jablonski, Alex Sndor Rabb
2018Forging a new animation pipeline with USD.Aloys Baillet, Eoin Murphy, Oliver Dunn, Miguel Gao
2018Introduction to the Vulkan Graphics API.Mike Bailey
2018Improving the realism of mixed reality through physical simulation.Alberto Badas, Icar Alfaro, David Gonzlez, Francisco Chinesta, Elas Cueto
2018Adaptive environment sampling on CPU and GPU.Asen Atanasov, Vladimir Koylazov, Blagovest Taskov, Alexander Soklev, Vassillen Chizhov, Jaroslav Krivnek
20183D facial geometry analysis and estimation using embedded optical sensors on smart eyewear.Nao Asano, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto
2018Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes.Kazuma Aoyama, Kenta Sakurai, Akinobu Morishima, Taro Maeda, Hideyuki Ando
2018Getting started with webGL and three.js.Edward Angel, Eric Haines, Dave Shreiner
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Comparable venues

Other A*/A conferences filed under the same field of research.