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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018A bouncing ball game for first-year computer graphics.Neil A. Dodgson
2018Page array data structures for flexibility and performance.Neil G. Dickson
2018Exploiting the limitations of spatio-temporal vision for more efficient VR rendering.Gyorgy Denes, Kuba Maruszczyk, Rafal K. Mantiuk
2018Depth assisted full resolution network for single image-based view synthesis.Xiaodong Cun, Feng Xu, Chi-Man Pun, Hao Gao
2018Dressed for saving the day: finer details for garment shading on Incredibles 2.Trent Crow, Michael Kilgore, Junyi Ling
2018Ephemeral sandscapes: using robotics to generate temporal landscapes.Richard Cottrell
2018'The greatest showman': crafting a period New York city with scaled miniatures and painterly backgrounds.Luc Comtois, Alexandre Mnard, Martin Lipmann
2018It: how to build a terrifying clown.Luc Comtois, Mikael Damant-Sirois, Dominic Piche
2018Three keys to creating the world of "ready player one" visual effects & virtual production.Grady Cofer, David Shirk, David Dally, Scott Meadows, Ryan Magid
2018Regularization of voxel art.David Coeurjolly, Pierre Gueth, Jacques-Olivier Lachaud
2018DNEG, framestore, and MPC present: the visual effects of "Blade Runner 2049".Richard Clegg, Richard Hoover, Chris McLaughlin
2018Withering fruits: vegetable matter decay and fungus growth.Bianca Cirdei, Eike Falk Anderson
2018Star Wars: The Last Jedi - effects simulation: industrial light and magic.Mihai Cioroba, Rick Hankins, Miguel Perez Senent, Huai Yuan Teh
2018Retinal resolution display technology brings impact to VR industry.Yen-Chih Chiang, Shih-Song Cheng, Huei-Siou Chen, Le-Jean Wei, Li-Min Huang, David K. T. Chu
2018Plausible iris caustics and limbal arc rendering.Matt Jen-Yuan Chiang, Brent Burley
2018DNEG at 20: creative milestones.Peter Chiang
2018Interactive teaching aids design for essentials of anatomy and physiology: using bones and muscles as example.Hui-Ju Chen, Zi-Xin You, Yun-Ho Yu, Jen-Ming Chen, Chia-Chun Chang, Chien-Hsing Chou
2018Large-scale fabrication with interior zometool structure.Ming-Shiuan Chen, I-Chao Shen, Chun-Kai Huang, Bing-Yu Chen
2018GafFour and sequence-based lighting.Xinling Chen, Lucas Miller
2018Painting with DEGAS: (digitally extrapolated graphics via algorithmic strokes).Steve Caruso
2018Skin+: programmable skin as a visuo-tactile interface.Feier Cao, M. H. D. Yamen Saraiji, Kouta Minamizawa
2018Development of an open source motion capture system.Paul Canada, George Ventura, Christopher Iossa, Orquidia Moreno, William J. Joel
2018Story: it's not just for writers... anymore!Craig Caldwell
2018A conceptual framework for procedural animation (CFPA).Dong Joo Byun
2018Engineering full-fidelity hair for Incredibles 2.Andrew Butts, Ben Porter, Dirk Van Gelder, Mark Hessler, Venkateswaran Krishna, Gary Monheit
2,3012,325 of 14,767← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.