| 2018 | A bouncing ball game for first-year computer graphics. | Neil A. Dodgson |
| 2018 | Page array data structures for flexibility and performance. | Neil G. Dickson |
| 2018 | Exploiting the limitations of spatio-temporal vision for more efficient VR rendering. | Gyorgy Denes, Kuba Maruszczyk, Rafal K. Mantiuk |
| 2018 | Depth assisted full resolution network for single image-based view synthesis. | Xiaodong Cun, Feng Xu, Chi-Man Pun, Hao Gao |
| 2018 | Dressed for saving the day: finer details for garment shading on Incredibles 2. | Trent Crow, Michael Kilgore, Junyi Ling |
| 2018 | Ephemeral sandscapes: using robotics to generate temporal landscapes. | Richard Cottrell |
| 2018 | 'The greatest showman': crafting a period New York city with scaled miniatures and painterly backgrounds. | Luc Comtois, Alexandre Mnard, Martin Lipmann |
| 2018 | It: how to build a terrifying clown. | Luc Comtois, Mikael Damant-Sirois, Dominic Piche |
| 2018 | Three keys to creating the world of "ready player one" visual effects & virtual production. | Grady Cofer, David Shirk, David Dally, Scott Meadows, Ryan Magid |
| 2018 | Regularization of voxel art. | David Coeurjolly, Pierre Gueth, Jacques-Olivier Lachaud |
| 2018 | DNEG, framestore, and MPC present: the visual effects of "Blade Runner 2049". | Richard Clegg, Richard Hoover, Chris McLaughlin |
| 2018 | Withering fruits: vegetable matter decay and fungus growth. | Bianca Cirdei, Eike Falk Anderson |
| 2018 | Star Wars: The Last Jedi - effects simulation: industrial light and magic. | Mihai Cioroba, Rick Hankins, Miguel Perez Senent, Huai Yuan Teh |
| 2018 | Retinal resolution display technology brings impact to VR industry. | Yen-Chih Chiang, Shih-Song Cheng, Huei-Siou Chen, Le-Jean Wei, Li-Min Huang, David K. T. Chu |
| 2018 | Plausible iris caustics and limbal arc rendering. | Matt Jen-Yuan Chiang, Brent Burley |
| 2018 | DNEG at 20: creative milestones. | Peter Chiang |
| 2018 | Interactive teaching aids design for essentials of anatomy and physiology: using bones and muscles as example. | Hui-Ju Chen, Zi-Xin You, Yun-Ho Yu, Jen-Ming Chen, Chia-Chun Chang, Chien-Hsing Chou |
| 2018 | Large-scale fabrication with interior zometool structure. | Ming-Shiuan Chen, I-Chao Shen, Chun-Kai Huang, Bing-Yu Chen |
| 2018 | GafFour and sequence-based lighting. | Xinling Chen, Lucas Miller |
| 2018 | Painting with DEGAS: (digitally extrapolated graphics via algorithmic strokes). | Steve Caruso |
| 2018 | Skin+: programmable skin as a visuo-tactile interface. | Feier Cao, M. H. D. Yamen Saraiji, Kouta Minamizawa |
| 2018 | Development of an open source motion capture system. | Paul Canada, George Ventura, Christopher Iossa, Orquidia Moreno, William J. Joel |
| 2018 | Story: it's not just for writers... anymore! | Craig Caldwell |
| 2018 | A conceptual framework for procedural animation (CFPA). | Dong Joo Byun |
| 2018 | Engineering full-fidelity hair for Incredibles 2. | Andrew Butts, Ben Porter, Dirk Van Gelder, Mark Hessler, Venkateswaran Krishna, Gary Monheit |