ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Precomputed multiple scattering for light simulation in participating medium. | Beibei Wang, Nicolas Holzschuch |
| 2017 | Smooth animation of structure evolution in time-varying graphs with pattern matching. | Yunzhe Wang, George Baciu, Chenhui Li |
| 2017 | CPU volume rendering of adaptive mesh refinement data. | Ingo Wald, Carson Brownlee, Will Usher, Aaron Knoll |
| 2017 | State and future of hair in feature film and visual effects. | Rob Vogt, Steve Marschner, Hayley N. Iben, Sean Palmer, Colin Doncaster, Oba Ameziane-Hassani, Damon Crowe, Gaelle Morand |
| 2017 | Whoa board: interactive lighting for wearables and beyond. | Josh Vekhter |
| 2017 | Directional field synthesis, design, and processing. | Amir Vaxman, Marcel Campen, Olga Diamanti, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen, Daniele Panozzo |
| 2017 | VarCity - the video: the struggles and triumphs of leveraging fundamental research results in a graphics video production. | Kenneth Vanhoey, Carlos Eduardo Porto de Oliveira, Hayko Riemenschneider, Andrs Bdis-Szomor, Santiago Mann, Danda Pani Paudel, Michael Gygli, Nikolay Kobyshev, Till Kroeger, Dengxin Dai, Luc Van Gool |
| 2017 | Analogue loaders. | Raphael Vangelis |
| 2017 | MPC presents: The Jungle Book. | Jonny Vale, Jon Favreau, Adam Valdez |
| 2017 | Fantasynth. | Carlos Ulloa, Libertad Aguilera |
| 2017 | Transforming the commonplace through machine perception: light field synthesis and audio feature extraction in the | Robert Twomey, Michael McCrea |
| 2017 | Weta digital VFX: War for the Planet of the Apes. | Natasha Turner, Matt Reeves, Joe Letteri, Dan Lemmon, Daniel Barrett |
| 2017 | Weta digital VFX: Guardians of the Galaxy Vol. 2. | Natasha Turner, James Gunn, Joe Letteri, Guy Williams, David Clayton, Simeon Duncombe |
| 2017 | Weta digital VFX: Valerian and the City of a Thousand Planets. | Natasha Turner, Luc Besson, Joe Letteri, Martin Hill, Eric Reynolds, Paul Story |
| 2017 | The human race. | Joji Tsuruga, Eric Renaud-Houde |
| 2017 | Beyond foveal rendering: smart eye-tracking enabled networking (SEEN). | Konrad Tollmar, Pietro Lungaro, Alfredo Fanghella Valero, Ashutosh Mittal |
| 2017 | Real time rendering of realistic surface diffraction with low rank factorisation. | Antoine Toisoul, Abhijeet Ghosh |
| 2017 | Bringing Lou to life: a study in creating Lou. | Peter Tieryas, Henry Garcia, Stacey Truman, Evan Bonifacio |
| 2017 | The art and technology of hair simulation in Disney's | Marc Thyng, Christopher Evart, Toby Jones, Aleka McAdams |
| 2017 | Dear Angelica. | Ryan Thomas, Saschka Unseld, Maxwell Planck |
| 2017 | Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality. | Justus Thies, Michael Zollhfer, Marc Stamminger, Christian Theobalt, Matthias Niener |
| 2017 | Open problems in real-time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2017 | Advances in real-time rendering, part II. | Natalya Tatarchuk |
| 2017 | Advances in real-time rendering, part I. | Natalya Tatarchuk |
| 2017 | TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. | Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
2,376–2,400 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.