ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Gears of War 4: creating a layered material system for 60fps. | Colin Penty, Ian Wong |
| 2017 | Arden's wake. | Devon Penney, Eugene Chung |
| 2017 | Penrose maestro. | Devon Penney, Bruna Berford, Terry Kaleas |
| 2017 | Flexible pipeline for crowd production. | Mungo Pay, Damien Maupu, Martin Prazk |
| 2017 | Applications of visual perception to virtual reality rendering. | Anjul Patney, Marina Zannoli, George Alex Koulieris, Joohwan Kim, Gordon Wetzstein, Frank Steinicke |
| 2017 | An introduction to laplacian spectral distances and kernels: theory, computation, and applications. | Giuseppe Patan |
| 2017 | The ocean and water pipeline of Disney's Moana. | Sean Palmer, Jonathan Garcia, Sara Drakeley, Patrick Kelly, Ralf Habel |
| 2017 | CleaVR: collaborative layout evaluation and assessment in virtual reality. | Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Hideaki Kimata, Kai Kunze |
| 2017 | GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze. | Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Kai Kunze |
| 2017 | HEROES: a duet in mixed reality. | Melissa Painter |
| 2017 | Optimizing VR for all users through adaptive focus displays. | Nitish Padmanaban, Robert Konrad, Emily A. Cooper, Gordon Wetzstein |
| 2017 | Semi-dynamic light maps. | Bekir ztrk, Ahmet Oguz Akyz |
| 2017 | Pixel-based level of detail on hardware tessellated terrain rendering. | Mehmet mer zek, Engin Demir |
| 2017 | drumCircle[]. | Christian Oyarzn |
| 2017 | Computing and processing correspondences with functional maps. | Maks Ovsjanikov, Etienne Corman, Michael M. Bronstein, Emanuele Rodol, Mirela Ben-Chen, Leonidas J. Guibas, Frdric Chazal, Alexander M. Bronstein |
| 2017 | Optimized HMD system for underwater VR experience. | Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai |
| 2017 | Analyzing interfaces and workflows for light field editing. | Marta Ortn, Adrin Jarabo, Beln Masi, Diego Gutierrez |
| 2017 | Optimal tree reordering for group-in-a-box graph layouts. | Yosuke Onoue, Koji Koyamada |
| 2017 | Textile++: low cost textile interface using the principle of resistive touch sensing. | Keisuke Ono, Shinichiro Iwamura, Akira Ogie, Tetsuaki Baba, Paul Haimes |
| 2017 | MitsuDomoe: ecosystem simulation of virtual creatures in mixed reality petri dish (2). | Toshikazu Ohshima, Kenzo Kojima |
| 2017 | Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy. | Nami Ogawa, Takuji Narumi, Michitaka Hirose |
| 2017 | Dear angelica: breathing life into VR illustrations. | Oculus |
| 2017 | LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. | Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, Kazuyoshi Kubokawa |
| 2017 | LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. | Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, Kazuyoshi Kubokawa |
| 2017 | Dispersiones. | Leo Nuez |
2,451–2,475 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.