ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs. | Tomoya Sasaki, M. H. D. Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, Masahiko Inami |
| 2017 | Limitless VR creative environment. | Tom Sanocki, Natalie Burke, Jonathan Lucka, Jonathen Collins, Trevor Berninger, Milton Cadogan |
| 2017 | Behind the scenes of VFX in the Middle East & Syria: "in art we trust". | Elias Saliba, Mustafa Barkaoui, Hind Wakil |
| 2017 | Materialization of motions: tangible representation of dance movements for learning and archiving. | Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, Yoichi Ochiai |
| 2017 | Field trip to Mars. | Andy Rowan-Robinson |
| 2017 | Beyond "cosmos laundromat": blender's open source studio pipeline. | Ton Roosendaal, Francesco Siddi |
| 2017 | Constellations of movement: an interactive application to visualise research in motor imagery decoding. | Jen Rogers, Matthieu Poyade, Frank E. Pollick |
| 2017 | Chocolate. | Adam Rogers, Tyler Hurd |
| 2017 | Outstanding service award. | Alyn Rockwood |
| 2017 | The Antarctica Series: Under a Cracked Sky. | Graham Roberts, Jonathan Corum |
| 2017 | A new (virtual) reality at the New York Times. | Graham Roberts |
| 2017 | From VFX project management to predictive forecasting. | Hannes Ricklefs, Stefan Puschendorf, Sandilya Bhamidipati, Brian Eriksson, Akshay Pushparaja |
| 2017 | Video for virtual reality. | Christian Richardt, James Tompkin, Jordan Halsey, Aaron Hertzmann, Jonathan Starck, Oliver Wang |
| 2017 | Applying color theory to visualization. | Theresa-Marie Rhyne |
| 2017 | Cosmetic-vis: sample-based 3D facial editor for cosmetic medical visualization. | Mengyuan Ren, Ning Xie, Yang Yang, Heng Tao Shen |
| 2017 | A processing primer for artists. | Susan Reiser, Phill Conrad |
| 2017 | Multithreading for visual effects. | James Reinders, Andy Lin, Joe Longson, Jeff Lait, Florian Zitzelsberger, Martin de Lasa |
| 2017 | Computer graphics achievement award. | Ramesh Raskar |
| 2017 | Final Fantasy XV: omen trailer. | Alex Sndor Rabb, Istvn Zorkczy |
| 2017 | Interactive design and visualization of N-ary relationships. | Botong Qu, Prashant Kumar, Eugene Zhang, Pankaj Jaiswal, Laurel Cooper, Justin Elser, Yue Zhang |
| 2017 | Procedural photograph generation from actual gameplay: snapshot AI in FINAL FANTASY XV. | Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato, Seiji Nanase, Masayoshi Miyamoto, Isamu Hasegawa |
| 2017 | The Human Race. | Isabelle du Plessis, Rama Allen, Westley Sarokin |
| 2017 | Strata: a biometric VR experience. | Isabelle du Plessis |
| 2017 | ISAVS: interactive scalable analysis and visualization system. | Steve Petruzza, Aniketh Venkat, Attila Gyulassy, Giorgio Scorzelli, Frederick Federer, Alessandra Angelucci, Valerio Pascucci, Peer-Timo Bremer |
| 2017 | JailHead.com. | Rodolfo Peraza |
2,426–2,450 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.