| 2021 | Developing Multisensory Augmented Reality As A Medium For Computational Artists. | Sam Bilbow |
| 2021 | Experiencing Distance: Wearable Engagements with Remote Relationships. | Janne Mascha Beuthel, Philippe Bentegeac, Verena Fuchsberger, Bernhard Maurer, Manfred Tscheligi |
| 2021 | The Rhythm of the Robot: A Prolegomenon to Posthuman Somaesthetics. | Anne-Sofie Belling, Daniel Buzzo |
| 2021 | The Undyeing Swatch. | Fiona Bell |
| 2021 | Tactile Design Principles. | Philipp Ballin |
| 2021 | Cyborg Crafts: Second SKIN (Soft Keen INteraction). | S. Sandra Bae, Mary Etta West |
| 2021 | Plantimus - A Plant Stethoscope. | Ofer Asaf, Ronnie Oren, Shachar Geiger, Michal Rinott |
| 2021 | Impressions at First Touch: Insights on how visually impaired persons form their first impressions of technology. | Robin Abendschein, Selina Pauli, Lukas Schmid, Stephan Huber |
| 2021 | Exploring Tangible Algorithmic Imaginaries in Movie Recommendations. | Oscar Alvarado, Vero Vanden Abeele, David Geerts, Francisco Gutirrez, Katrien Verbert |
| 2020 | CodeAttach: Engaging Children in Computational Thinking Through Physical Play Activities. | Junnan Yu, Clement Zheng, Mariana Aki Tamashiro, Christopher Gonzalez-millan, Ricarose Roque |
| 2020 | ROOD: Unpacking the Design and the Making of a RoadKill Alert System. | Jung-Ying (Lois) Yi, Rohit Ashok Khot |
| 2020 | Creating Mediated Touch Gestures with Vibrotactile Stimuli for Smart Phones. | Qianhui Wei, Min Li, Jun Hu, Loe M. G. Feijs |
| 2020 | Towards Tangible Interaction in Scraping Therapy. | Casey Walker, Michael D. Jones, Steven Orrock, Karen Carter |
| 2020 | Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges. | Laia Turmo Vidal, Elena Mrquez Segura, Luis Parrilla Bel, Annika Waern |
| 2020 | CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot. | Annemiek Veldhuis, Rong-Hao Liang, Tilde Bekker |
| 2020 | NURBSforms: A Modular Shape-Changing Interface for Prototyping Curved Surfaces. | Yasaman Tahouni, Isabel P. S. Qamar, Stefanie Mueller |
| 2020 | LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces. | Ryo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, Daniel Leithinger |
| 2020 | Cushion Interface for Smart Home Control. | Yuri Suzuki, Kaho Kato, Naomi Furui, Daisuke Sakamoto, Yuta Sugiura |
| 2020 | Tangible Play and Children with ASD in Low-Resource Countries: A Case Study. | Amani Indunil Soysa, Abdullah Al Mahmud |
| 2020 | Mixed Reality for Stress Relief. | Ashita Soni, Shriyash Shete |
| 2020 | Augmenting Embodied Sensemaking using VR-Enabled New and Unusual perspectives. | Doroth Smit |
| 2020 | Japanese Patterns as NFC Antennas for Interactive Urushi-ware. | Keita Saito, Takuto Nakamura, Kazushi Kamezawa, Ryo Ikeda, Yuki Hashimoto, Buntarou Shizuki |
| 2020 | Classification of Spontaneous and Posed Smiles by Photo-reflective Sensors Embedded with Smart Eyewear. | Chisa Saito, Katsutoshi Masai, Maki Sugimoto |
| 2020 | Tangible Music Programming Blocks for Visually Impaired Children. | Alpay Sabuncuoglu |
| 2020 | Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter. | Calvin Rubens, Sean Braley, Julie Torpegaard, Nicklas Lind, Roel Vertegaal, Timothy Merritt |