Tangible, Embedded, and Embodied Interaction
TEI
B
CORE rank
CORE rank (raw)
B
Fields of research
Human-Centred Computing
Papers indexed
1,972
2007–2026
Papers per year
2007151 peak2026
Most published authors
TEI papers
1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2020 | Metaphors and Technologies for New Tangible User Interfaces. | Beat Rossmy |
| 2020 | Circus Science: Designing Responsive Flying Trapeze Performance Costumes. | Patrick Roche, Collin J. Goldbach, Alix Putman, Jeffrey A. Jalkio, Katie Kimball, AnnMarie P. Thomas |
| 2020 | Audio Cells: A Spatial Audio Prototyping Environment for Human-Robot Interaction. | Frederic Anthony Robinson |
| 2020 | Build Your Own Hercules: Helping Visitors Personalize their Museum Experience. | Stphanie Rey, Clia Picard, Yanis Fatmi, Fanny Franco, Sarah Guilbert, Jrmie Manr, Christophe Bortolaso, Mustapha Derras, Nadine Couture, Anke M. Brock |
| 2020 | Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals. | Stphanie Rey, Nadine Couture, Clia Picard, Christophe Bortolaso, Mustapha Derras, Anke M. Brock |
| 2020 | Embedding Conversational Agents into AR: Invisible or with a Realistic Human Body? | Jens Reinhardt, Luca Hillen, Katrin Wolf |
| 2020 | Be Active! Participatory Design of Accessible Movement-Based Games. | Georg Regal, David Sellitsch, Simone Kriglstein, Simon Kollienz, Manfred Tscheligi |
| 2020 | Orthorigami: Implementing Shape-Memory Polymers for Customizing Orthotic Applications. | Jessica Reese, Jinsil Hwaryoung Seo, Arun Srinavasa |
| 2020 | Mirror Ritual: Human-Machine Co-Construction of Emotion. | Nina Rajcic, Jon McCormack |
| 2020 | Foxels: Build Your Own Smart Furniture. | Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer, Hideki Koike, Michael Haller |
| 2020 | Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age. | Daniel Orth, Clementine Thurgood, Elise van den Hoven |
| 2020 | PULSANTE: Integrating Anatomy Lessons into the Artistic Process. | Claudia Nez-Pacheco, Jorge Olivares-Retamal |
| 2020 | Awareables: Beyond Wearable Technology. | James I. Novak |
| 2020 | TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers. | Ken Nakagaki, Yingda (Roger) Liu, Chloe Nelson-Arzuaga, Hiroshi Ishii |
| 2020 | Peace: Projecting Dual-Identities on Interactive Furniture. | Sara Nabil, Richard MacLeod |
| 2020 | Prediction of Impulsive Input on Gamepad Using Force-Sensitive Resistor. | Atsuya Munakata, Yuta Sugiura |
| 2020 | Towards Experiencing Eating as Play. | Florian 'Floyd' Mueller, Yan Wang, Zhuying Li, Tuomas Kari, Peter Arnold, Yash Dhanpal Mehta, Jonathan Marquez, Rohit Ashok Khot |
| 2020 | "Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon. | Florian 'Floyd' Mueller, Louise Matjeka, Yan Wang, Josh Andres, Zhuying Li, Jonathan Marquez, Bob Jarvis, Sebastiaan Pijnappel, Rakesh Patibanda, Rohit Ashok Khot |
| 2020 | Towards Designing Bodily Integrated Play. | Florian 'Floyd' Mueller, Tuomas Kari, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Josh Andres, Jonathan Marquez, Rakesh Patibanda |
| 2020 | Prototyping Interactive Fluidic Mechanisms. | Hila Mor, Ken Nakagaki, Tianyu Yu, Benjamin Harvey Miller, Yichen Jia, Hiroshi Ishii |
| 2020 | Everyday Life Reflection: Exploring Media Interaction with Balance, Cogito & Dott. | Ine Mols, Elise van den Hoven, Berry Eggen |
| 2020 | Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience. | Svetlana Mironcika, Annika Hupfeld, Joep W. Frens, Jessica Asjes, Stephan Wensveen |
| 2020 | Aura: maton: A Wearable Olfactory Display for Immersive Scentscapes. | Caroline McMillan |
| 2020 | "... and we are the creators!" Technologies as Creative Material. | Sarah Matthews, Stephen Viller, Marie Boden |
| 2020 | 'The Ghosts of Roller Disco', a Choreographed, Interactive Performance for Robotic Roller Skates. | Wade Marynowsky, Sam Ferguson, Angelo Fraietta, Oliver Bown |
676–700 of 1,972← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.
- A*CHIInternational Conference on Human Factors in Computing Systems
- ASIGCSEACM Special Interest Group on Computer Science Education Conference
- A*HRIACM/IEEE International Conference on Human-Robot Interaction
- A*PERCOMIEEE International Conference on Pervasive Computing and Communications
- A*UISTACM Symposium on User Interface Software and Technology
- AIUIInternational Conference on Intelligent User Interfaces
- ACSCWACM Conference on Computer Supported Cooperative Work
- AASSETSInternational ACM SIGACCESS Conference on Computers and Accessibility