| 2019 | Tangible Signals - Physical Representation of Sound and Haptic Control Feedback. | Jens Vetter |
| 2019 | Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments. | David Verweij, Augusto Esteves, Saskia Bakker, Vassilis-Javed Khan |
| 2019 | Exploring Craft in the Context of Digital Fabrication. | Rosa van der Veen, Jeroen Peeters, Olov Lngstrm, Ronald Helgers, Nigel Papworth, Ambra Trotto |
| 2019 | Auto-adjustable Bra for Women with a Pronounced Alteration in Breast Volume. | Eldy S. Lazaro Vasquez |
| 2019 | Skweezee for Processing: A Software Library to Make Squeeze Interactions. | Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele |
| 2019 | A Wearable Nebula Material Investigations of Implicit Interaction. | Vasiliki Tsaknaki, Ludvig Elblaus |
| 2019 | A Conversation with Actuators: An Exploratory Design Environment for Hybrid Materials. | Csar Torres, Molly Jane Nicholas, Sangyeon Lee, Eric Paulos |
| 2019 | WindyWall: Exploring Creative Wind Simulations. | David Tolley, Thi Ngoc Tram Nguyen, Anthony Tang, Nimesha Ranasinghe, Kensaku Kawauchi, Ching-Chiuan Yen |
| 2019 | Transference: A Hybrid Computational System for Improvised Violin Performance. | Seth Dominicus Thorn |
| 2019 | BeadED Adventures: Crafting STEM Learning. | Anne Sullivan, Emily Kuzneski Johnson |
| 2019 | Optimizing Pressure Matrices: Interdigitation and Interpolation Methods for Continuous Position Input. | Paul Strohmeier, Victor Hkansson, Cedric Honnet, Daniel Ashbrook, Kasper Hornbk |
| 2019 | Be the Meeple: New Perspectives on Traditional Board Games. | Doroth Smit, Bernhard Maurer, Martin Murer, Jens Reinhardt, Katrin Wolf |
| 2019 | Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities. | Alexandre Gomes de Siqueira |
| 2019 | Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game. | Aditi Singh, Joanie Ouellet, Victor Cheung |
| 2019 | Telling the Bees: Designing for Immersion, Mediation, and Ritual. | Jihan Sherman, Takeria Blunt, Patrick Fiorilli |
| 2019 | Mole Messenger: Pushable Interfaces for Connecting Family at a Distance. | Xiaoyan Shen, Maggie George, Stephan Hernandez, Agatha Park, Yang Liu, Hiroshi Ishii |
| 2019 | Resonance Ver.M: An Interactive Installation to Peep into One's Dreams. | Xiaoyan Shen |
| 2019 | Upwell: Performative Immersion Hybridizing Two Worlds. | Jinsil Hwaryoung Seo, Michael Bruner, Nathan Ayres, Christine Bergeron, Alexandra Pooley |
| 2019 | Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education. | Elif Salman, Ceylan Besevli, Tilbe Gksun, Oguzhan zcan, Hakan Urey |
| 2019 | Session details: Hybrid Materials: TEI Arts and Performance Track. | Shahabedin Sagheb, Kimberlee Swisher |
| 2019 | SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid Vessels. | Shahabedin Sagheb, Alireza Bahremand, Robert LiKamWa, Byron Lahey |
| 2019 | COMB - Shape as a Meaningful Element of Interaction. | Beat Rossmy, Alexander Wiethoff |
| 2019 | Using Biometrics as a Social Intervention in Gaming. | Raquel Robinson |
| 2019 | Wattom: A Consumption and Grid Aware Smart Plug with Mid-air Controls. | Filipe Quintal, Augusto Esteves, Fbio Caires, Vitor Baptista, Pedro Mendes |
| 2019 | Rapid Prototyping of Immersive Video for Popularization of Historical Knowledge. | Julien Puget, Mylne Pardoen, Nicolas Bouillot, Emmanuel Durand, Michal Seta, Pascal Bastien |