| 2017 | 3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils. | Pierre Lvy, Shigeru Yamada |
| 2017 | What a Life!: Building a Framework for Constructive Assemblies. | Joanne Leong, Florian Perteneder, Hans-Christian Jetter, Michael Haller |
| 2017 | Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art. | Young Suk Lee |
| 2017 | Negotiating Ambiguity in Describing Fabrics Through Technology. | Anamary Leal |
| 2017 | Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine. | Manya Krishnaswamy, Bori Lee, Chirag Murthy, Hannah Rosenfeld, Austin S. Lee |
| 2017 | Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material. | Shigo Ko, Yuta Itoh, Yuta Sugiura, Takayuki Hoshi, Maki Sugimoto |
| 2017 | Felted Paper Circuits Using Joomchi. | Nicholas A. Knouf |
| 2017 | MIDI Motion: Interactive Music Composition Gloves. | Kristofer Klipfel |
| 2017 | The Sixth Sense: Augmenting Sensory Perception through Critical Design. | Awais Hameed Khan, Alyssa DiSalvo, Ki Wang Ng, Shiva Balachandran, Trevor Glyn Hunter, Peter Worthy |
| 2017 | Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices. | Michael D. Jones, Casey Walker, Zann Anderson, Candice Lusk, Andrew Bryce |
| 2017 | Star-Force: A Playful Implementation of the Jedi-force. | Shubham Jain, Shubham Sharma, Dhawal Babbar |
| 2017 | Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments. | Robert H. Jack, Tony Stockman, Andrew P. McPherson |
| 2017 | [X]Changing Perspectives: Designing a Product Service System for Participatory Sensemaking in Multi- Stakeholder Dynamics around Public Issues. | Philemonne Jaasma, Evert Wolters |
| 2017 | The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes. | Philemonne Jaasma, Doroth Smit, Jelle van Dijk, Thomas Latcham, Ambra Trotto, Caroline Hummels |
| 2017 | Texture Metaphors and Tangible Interaction: No Smooth Relationship? | Jrn Hurtienne, Daniel Reinhardt |
| 2017 | Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World. | Ke Huo, Vinayak, Karthik Ramani |
| 2017 | Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling. | Ke Huo |
| 2017 | Human and Dog: An Experimental Game using Unequal Communication Mechanic. | Hsincheng Hou, Kuan-Ting Chou, Mike Y. Chen |
| 2017 | Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays. | Marius Hoggenmller, Alexander Wiethoff, Martin Tomitsch |
| 2017 | An Exploration of Mobile Shape-Changing Textures. | Eve E. Hoggan, Yi-Ta Hsieh, Kalle Myllymaa, Vuokko Lantz, Johan Kildal, Julian Eiler, Giulio Jacucci |
| 2017 | Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation. | Susanna Hertrich, Akitoshi Honda |
| 2017 | SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses. | Liang He, Gierad Laput, Eric Brockmeyer, Jon E. Froehlich |
| 2017 | LangWidgets: Tangible Navigation System for Semantic Fields. | Alisa Goikhman |
| 2017 | Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces. | Kristian Gohlke |
| 2017 | Seamless Multithread Films in Virtual Reality. | Oneris Daniel Rico Garcia, Benjamin Tag, Naohisa Ohta, Kazunori Sugiura |