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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms.Christina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer
2017Popfab: A Case for Portable Digital Fabrication.Nadya Peek, Ilan E. Moyer
2017Escaping Chair: Furniture-Shaped Device Art.Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata
2017Sparklry: Designing "Sparkle" of Interactive Jewelry.Maho Oki, Koji Tsukada
2017FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft.Hyunjoo Oh, Jeeeun Kim, Cory Morales, Mark D. Gross, Michael Eisenberg, Sherry Hsi
2017Paper Machines.Hyunjoo Oh, Sherry Hsi, Kristof Klipfel, Mark D. Gross
2017The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques.Claudia Nez-Pacheco, Lian Loke
2017Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing.Claudia Nez-Pacheco, Lian Loke
2017Communicating Built Heritage Information Using Tangible Interaction Approach.Eslam Nofal, Rabee M. Reffat, Andrew Vande Moere
2017AWElectric: That Gave Me Goosebumps, Did You Feel It Too?Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe M. G. Feijs, Edwin Dertien, Vanessa Evers
2017Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces.Sara Nabil, Thomas Pltz, David S. Kirk
2017Un-Crafting: De-Constructive Engagements with Interactive Artifacts.Martin Murer, Verena Fuchsberger, Manfred Tscheligi
2017Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection.Ine Mols, Elise van den Hoven, Berry Eggen
2017We-Coupling!: Designing New Forms of Embodied Interpersonal Connection.Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara
2017BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education.Danica Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries
2017Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data.Roozbeh Manshaei, Nauman Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek
2017Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy.Erica Malone, Jinsil Hwaryoung Seo, Michelle Pine, Brian Michael Smith
2017Tangible Interaction for Stroke Survivors: Design Recommendations.Charlotte Magnusson, Hctor A. Caltenco, David K. McGookin, Mikko Kyt, Ingibjrg Hjaltadttir, Thra B. Hafsteinsdttir, Helga Jnsdttir, Ingibjrg Bjartmarz
2017HapticAid: Haptic Experiences System Using Mobile Platform.Tomosuke Maeda, Keitaro Tsuchiya, Roshan Lalintha Peiris, Yoshihiro Tanaka, Kouta Minamizawa
2017Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity.Marisa Lu, Gautam Bose, Austin S. Lee, Peter Scupelli
2017BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design.Anna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer
2017ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow.Dixon Lo, Jiyoung Ko, Austin S. Lee
2017Bendy: Exploring Mobile Gaming with Flexible Devices.Jessica Lo, Audrey Girouard
2017Expected Behavior and Desired Appearance of Insect-Like Desk Companions.Diana Lffler, Alexandra Kaul, Jrn Hurtienne
2017Field Computing: Wearable Devices for Citizen Science.Jen Liu
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