| 2017 | HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms. | Christina Pollalis, Whitney Fahnbulleh, Jordan Tynes, Orit Shaer |
| 2017 | Popfab: A Case for Portable Digital Fabrication. | Nadya Peek, Ilan E. Moyer |
| 2017 | Escaping Chair: Furniture-Shaped Device Art. | Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata |
| 2017 | Sparklry: Designing "Sparkle" of Interactive Jewelry. | Maho Oki, Koji Tsukada |
| 2017 | FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft. | Hyunjoo Oh, Jeeeun Kim, Cory Morales, Mark D. Gross, Michael Eisenberg, Sherry Hsi |
| 2017 | Paper Machines. | Hyunjoo Oh, Sherry Hsi, Kristof Klipfel, Mark D. Gross |
| 2017 | The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques. | Claudia Nez-Pacheco, Lian Loke |
| 2017 | Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing. | Claudia Nez-Pacheco, Lian Loke |
| 2017 | Communicating Built Heritage Information Using Tangible Interaction Approach. | Eslam Nofal, Rabee M. Reffat, Andrew Vande Moere |
| 2017 | AWElectric: That Gave Me Goosebumps, Did You Feel It Too? | Kristin Neidlinger, Khiet P. Truong, Caty Telfair, Loe M. G. Feijs, Edwin Dertien, Vanessa Evers |
| 2017 | Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces. | Sara Nabil, Thomas Pltz, David S. Kirk |
| 2017 | Un-Crafting: De-Constructive Engagements with Interactive Artifacts. | Martin Murer, Verena Fuchsberger, Manfred Tscheligi |
| 2017 | Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection. | Ine Mols, Elise van den Hoven, Berry Eggen |
| 2017 | We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. | Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara |
| 2017 | BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education. | Danica Mast, Michel Bosman, Sylvia Schipper, Sanne de Vries |
| 2017 | Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data. | Roozbeh Manshaei, Nauman Baig, Sean DeLong, Shahin Khayyer, Brien East, Ali Mazalek |
| 2017 | Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy. | Erica Malone, Jinsil Hwaryoung Seo, Michelle Pine, Brian Michael Smith |
| 2017 | Tangible Interaction for Stroke Survivors: Design Recommendations. | Charlotte Magnusson, Hctor A. Caltenco, David K. McGookin, Mikko Kyt, Ingibjrg Hjaltadttir, Thra B. Hafsteinsdttir, Helga Jnsdttir, Ingibjrg Bjartmarz |
| 2017 | HapticAid: Haptic Experiences System Using Mobile Platform. | Tomosuke Maeda, Keitaro Tsuchiya, Roshan Lalintha Peiris, Yoshihiro Tanaka, Kouta Minamizawa |
| 2017 | Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity. | Marisa Lu, Gautam Bose, Austin S. Lee, Peter Scupelli |
| 2017 | BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design. | Anna Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, Romie Littrell, Anja Scholze, Orit Shaer |
| 2017 | ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow. | Dixon Lo, Jiyoung Ko, Austin S. Lee |
| 2017 | Bendy: Exploring Mobile Gaming with Flexible Devices. | Jessica Lo, Audrey Girouard |
| 2017 | Expected Behavior and Desired Appearance of Insect-Like Desk Companions. | Diana Lffler, Alexandra Kaul, Jrn Hurtienne |
| 2017 | Field Computing: Wearable Devices for Citizen Science. | Jen Liu |