| 2017 | Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness? | Lai Yen-Chin, Yuan-Ling Feng, Kai Kunze, Junichi Shimizu, Takuro Nakao |
| 2017 | Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap. | Shogo Yamashita, Akira Matsuda, Natsuki Hamanishi, Shunichi Suwa, Jun Rekimoto |
| 2017 | Experience and Ownership with a Tangible Computational Music Installation for Informal Learning. | Anna Xamb, Brigid Drozda, Anna Weisling, Brian Magerko, Marc Huet, Travis Gasque, Jason Freeman |
| 2017 | The Haptic Body Scale: Designing Imprecision in Times of the Quantified Self. | Anne Wohlauf, Fabian Hemmert, Reto Wettach |
| 2017 | Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training. | Pan Wang, Gerald Choon Huat Koh, Christian Gilles Boucharenc, Tian Ma Xu, Hamasaki, Ching Chiuan Yen |
| 2017 | Distorted Reality: Augmented 3D Photogrammetry Over HoloLens? | Denis Vlieghe, Austin S. Lee, Wayne Chung |
| 2017 | Flexy: Shape-Customizable, Single-Layer, Inkjet Printable Patterns for 1D and 2D Flex Sensing. | Nirzaree Vadgama, Jrgen Steimle |
| 2017 | Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. | Michael Urbanek, Florian Gldenpfennig |
| 2017 | Vibrette: Aiding Smoke Cessation with Tangible Game Devices. | Michael Urbanek, Peter Fikar, Roman Ganhr, Michael Habiger, Hilda Tellioglu |
| 2017 | Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors. | Robert Tscharn |
| 2017 | Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. | Victoria Tam, Mirko Gelsomini, Franca Garzotto |
| 2017 | Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces. | Jihoon Suh, Wooshik Kim, Andrea Bianchi |
| 2017 | Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. | Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2017 | Coupling Motion and Perception in Body Based UI. | Paul Strohmeier |
| 2017 | InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships. | Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook |
| 2017 | Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting Machines. | Pete Scourboutakos, Max Hao Lu, Sarang Nerkar, Steve Mann |
| 2017 | Needle as Input: Exploring Practice and Materiality When Crafting Becomes Computing. | Sarah Schoemann, Michael Nitsche |
| 2017 | Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards. | Norbert Schnell, Benjamin Matuszewski, Jean-Philippe Lambert, Sbastien Robaszkiewicz, Oussama Mubarak, Dominique Cunin, Samuel Bianchini, Xavier Boissarie, Gregory Cieslik |
| 2017 | Bio-Sensed and Embodied Participation in Interactive Performance. | Asreen Rostami, Donald McMillan, Elena Mrquez Segura, Chiara Rossitto, Louise Barkhuus |
| 2017 | Performing with Technology. | Asreen Rostami |
| 2017 | UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces. | Jan Rod, David Collins, Daniel Wessolek, Thavishi Illandara, Ye Ai, Hyowon Lee, Suranga Nanayakkara |
| 2017 | LaserViz: Shared Gaze in the Co-Located Physical World. | Vincent van Rheden, Bernhard Maurer, Doroth Smit, Martin Murer, Manfred Tscheligi |
| 2017 | Virtual Lemonade: Let's Teleport Your Lemonade! | Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, Ellen Yi-Luen Do |
| 2017 | Designing Gaze Simulation for People with Visual Disability. | Shi Qiu |
| 2017 | Untitled record | Aura Pon, Eric Pattison, Lawrence Fyfe, Laurie Radford, Sheelagh Carpendale |