| 2017 | Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare. | Matthew Barker, Janet van der Linden |
| 2017 | Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays. | Ahmed Sabbir Arif, Brien East, Sean DeLong, Roozbeh Manshaei, Apurva Gupta, Manasvi Lalwani, Ali Mazalek |
| 2017 | Learning from the Crackle Exhibition. | Kristina Andersen, Nicholas Ward |
| 2016 | KIP3: Robotic Companion as an External Cue to Students with ADHD. | Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi |
| 2016 | DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. | Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss |
| 2016 | Stereo Haptics: Designing Haptic Interactions using Audio Tools. | Siyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr |
| 2016 | LivingSurface: Biofeedback through Shape-changing Display. | Bin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu, Mathias Funk, Loe M. G. Feijs |
| 2016 | Heart Calligraphy: an Abstract Portrait Inside the Body. | Bin Yu, Rogier Arents, Jun Hu, Mathias Funk, Loe M. G. Feijs |
| 2016 | TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique. | Sang Ho Yoon, Ke Huo, Karthik Ramani |
| 2016 | MOR4R: How to Create 3D Objects Using a Microwave Oven. | Kentaro Yasu |
| 2016 | DrawForming: An Interactive Fabrication Method for Vacuum Forming. | Junichi Yamaoka, Yasuaki Kakehi |
| 2016 | Designing Sculpting Light Systems for Information Decoration. | Jiang Wu, Harm van Essen, Berry Eggen |
| 2016 | A Basic Form Language for Shape-Changing Interfaces. | Morten Winther, Anna Vallgrda |
| 2016 | Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. | Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle |
| 2016 | A Tangible Embedded Programming System to Convey Event-Handling Concept. | Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi |
| 2016 | Designing Posture Monitoring Garments to Support Rehabilitation. | Qi Wang |
| 2016 | MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane. | Vinayak, Devarajan Ramanujan, Cecil Piya, Karthik Ramani |
| 2016 | MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions. | Rohan S. Vijay, Sidhant Goyal |
| 2016 | T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment. | Andrea Vianello, Yves Florack, Andrea Bellucci, Giulio Jacucci |
| 2016 | Interactive Jewellery: a design exploration. | Maarten Versteeg, Elise van den Hoven, Caroline Hummels |
| 2016 | The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals. | Bert Vandenberghe, David Geerts |
| 2016 | Embodying Soft Wearables Research. | Oscar Tomico, Danielle Wilde |
| 2016 | Tangible Scores. | Enrique Toms |
| 2016 | MuSme: A Tangible Skin Suit for Music Creation. | Amal Tidjani, Eileen Cho, Priscilla Lee |
| 2016 | If Your Mind Can Grasp It, Your Hands Will Help. | Simon Stusak, Moritz Hobe, Andreas Butz |