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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input.Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lvesque, Roel Vertegaal
2016Exploring Bodies, Mediation and Points of View using a Robotic Avatar.Paul Strohmeier
2016Embodied Companion Technologies for Autistic Children.Katta Spiel, Julia Makhaeva, Christopher Frauenberger
2016Designing the Behavior of Interactive Objects.Marco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju
2016ChillFish: A Respiration Game for Children with ADHD.Tobias Sonne, Mads Mller Jensen
2016Engaging 'At-Risk' Students through Maker Culture Activities.Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa
2016Ideating in Skills: Developing Tools for Embodied Co-Design.Doroth Smit, Doenja Oogjes, Bruna Goveia da Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels
2016Exploring 3D Printed Interaction.Martin Schmitz
2016It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students.Jennie Schaeffer, Rikard Lindell
2016A Tangible Tool for Visual Impaired Users to Learn Geometry.Lisa M. Rhmann, Nuno Otero, Ian Oakley
2016Inner Garden: an Augmented Sandbox Designed for Self-Reflection.Joan Sol Roo, Renaud Gervais, Martin Hachet
2016miMic: The Microphone as a Pencil.Davide Rocchesso, Davide A. Mauro, Stefano Delle Monache
2016Tommy Blocks: a modern redesign of the classical children's building blocks.Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure
2016Engagement Through Embodiment: A Case For Mindful Interaction.Vincent van Rheden, Bart Hengeveld
2016Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration.Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen
2016Hulagram: Inspiring Creativity Through Human Movement.Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming
2016Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication.Shi Qiu, Matthias Rauterberg, Jun Hu
2016E-Gaze Glasses: Simulating Natural Gazes for Blind People.Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu
2016Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics.Alan Poole, Anne Poole
2016Bodily Sketching With Sensable Stretchables.Alan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban
2016Designing for the Mindbody in Technology-Mediated Music-Making.Aura Pon
2016Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects.Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy
2016MoCap Tango: Traces of Complexity.Jeroen Peeters, Ambra Trotto, Stoffel Kuenen
2016TEI 2016 Studio: Inflated Curiosity.Jifei Ou, Felix Heibeck, Hiroshi Ishii
2016SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design.Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer
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