| 2016 | ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. | Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Lvesque, Roel Vertegaal |
| 2016 | Exploring Bodies, Mediation and Points of View using a Robotic Avatar. | Paul Strohmeier |
| 2016 | Embodied Companion Technologies for Autistic Children. | Katta Spiel, Julia Makhaeva, Christopher Frauenberger |
| 2016 | Designing the Behavior of Interactive Objects. | Marco Spadafora, Victor Chahuneau, Nikolas Martelaro, David Sirkin, Wendy Ju |
| 2016 | ChillFish: A Respiration Game for Children with ADHD. | Tobias Sonne, Mads Mller Jensen |
| 2016 | Engaging 'At-Risk' Students through Maker Culture Activities. | Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa |
| 2016 | Ideating in Skills: Developing Tools for Embodied Co-Design. | Doroth Smit, Doenja Oogjes, Bruna Goveia da Rocha, Ambra Trotto, Yeup Hur, Caroline Hummels |
| 2016 | Exploring 3D Printed Interaction. | Martin Schmitz |
| 2016 | It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students. | Jennie Schaeffer, Rikard Lindell |
| 2016 | A Tangible Tool for Visual Impaired Users to Learn Geometry. | Lisa M. Rhmann, Nuno Otero, Ian Oakley |
| 2016 | Inner Garden: an Augmented Sandbox Designed for Self-Reflection. | Joan Sol Roo, Renaud Gervais, Martin Hachet |
| 2016 | miMic: The Microphone as a Pencil. | Davide Rocchesso, Davide A. Mauro, Stefano Delle Monache |
| 2016 | Tommy Blocks: a modern redesign of the classical children's building blocks. | Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure |
| 2016 | Engagement Through Embodiment: A Case For Mindful Interaction. | Vincent van Rheden, Bart Hengeveld |
| 2016 | Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. | Majken Kirkegaard Rasmussen, Timothy Merritt, Miguel Bruns Alonso, Marianne Graves Petersen |
| 2016 | Hulagram: Inspiring Creativity Through Human Movement. | Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming |
| 2016 | Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication. | Shi Qiu, Matthias Rauterberg, Jun Hu |
| 2016 | E-Gaze Glasses: Simulating Natural Gazes for Blind People. | Shi Qiu, Siti Aisyah Anas, Hirotaka Osawa, Matthias Rauterberg, Jun Hu |
| 2016 | Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics. | Alan Poole, Anne Poole |
| 2016 | Bodily Sketching With Sensable Stretchables. | Alan Poole, Robb Mitchell, Katrin Wolf, Rahimullah Sarban |
| 2016 | Designing for the Mindbody in Technology-Mediated Music-Making. | Aura Pon |
| 2016 | Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects. | Daniela Petrelli, Alessandro Soranzo, Luigina Ciolfi, John Reidy |
| 2016 | MoCap Tango: Traces of Complexity. | Jeroen Peeters, Ambra Trotto, Stoffel Kuenen |
| 2016 | TEI 2016 Studio: Inflated Curiosity. | Jifei Ou, Felix Heibeck, Hiroshi Ishii |
| 2016 | SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design. | Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer |