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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Designing a Multi-user Interactive Simulation Using AR Glasses.Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So
2016Crafting Mechatronic Percussion with Everyday Materials.Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi
2016Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence.Karin Niemantsverdriet, Maarten Versteeg
2016Expressing Intent: An Exploration of Rich Interactions.Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee
2016Tangible Modeling Methods for Faster Rapid Prototyping.Satoshi Nakamaru, Jakob Bak, Dhruv Saxena
2016HydroMorph: Shape Changing Water Membrane for Display and Interaction.Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii
2016What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies.Matthew Mosher, David Tinapple
2016Technologies for Everyday Life Reflection: Illustrating a Design Space.Ine Mols, Elise van den Hoven, Berry Eggen
2016HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs.Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller
2016Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer.Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu
2016Second Workshop on Full-Body and Multisensory Experience.Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini
2016The Interaction Engine: Tools for Prototyping Connected Devices.Nikolas Martelaro, Michael Shiloh, Wendy Ju
2016Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition.Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli
2016Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.Laura Malinverni, Edith Ackermann, Narcs Pars
2016Click: Using Smart Devices For Physical Collaborative Coding Education.Dixon Lo, Austin S. Lee
2016Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design.Diana Lffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jrn Hurtienne
2016GaussStudio: Designing Seamless Tangible Interactions on Portable Displays.Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen
2016Four Stories About Feeling Close Over A Distance.Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider
2016A Flying Pantograph: Interleaving Expressivity of Human and Machine.Sang-won Leigh, Harshit Agrawal, Pattie Maes
2016Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning.Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen
2016MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects.Austin S. Lee, Dhairya Dand
2016Grasping Cultural Context through Multisensory Interactions.Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek
2016UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences.Mami Kosaka, Kaori Fujinami
2016InflatiBits: A Modular Soft Robotic Construction Kit for Children.Christopher Kopic, Kristian Gohlke
2016Dividual Plays Experimental Lab: An installation derived from Dividual Plays.Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito
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Other A*/A conferences filed under the same field of research.