| 2016 | Designing a Multi-user Interactive Simulation Using AR Glasses. | Seungjae Oh, Kyudong Park, Soonmo Kwon, Hyo-Jeong So |
| 2016 | Crafting Mechatronic Percussion with Everyday Materials. | Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi |
| 2016 | Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence. | Karin Niemantsverdriet, Maarten Versteeg |
| 2016 | Expressing Intent: An Exploration of Rich Interactions. | Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee |
| 2016 | Tangible Modeling Methods for Faster Rapid Prototyping. | Satoshi Nakamaru, Jakob Bak, Dhruv Saxena |
| 2016 | HydroMorph: Shape Changing Water Membrane for Display and Interaction. | Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii |
| 2016 | What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies. | Matthew Mosher, David Tinapple |
| 2016 | Technologies for Everyday Life Reflection: Illustrating a Design Space. | Ine Mols, Elise van den Hoven, Berry Eggen |
| 2016 | HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. | Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller |
| 2016 | Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. | Svetlana Mironcika, Joanne Pek, Jochem Franse, Ya Shu |
| 2016 | Second Workshop on Full-Body and Multisensory Experience. | Assunta Matassa, Leonardo Angelini, Maurizio Caon, Marianna Obrist, Elena Mugellini |
| 2016 | The Interaction Engine: Tools for Prototyping Connected Devices. | Nikolas Martelaro, Michael Shiloh, Wendy Ju |
| 2016 | Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. | Mark T. Marshall, Nick Dulake, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli |
| 2016 | Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. | Laura Malinverni, Edith Ackermann, Narcs Pars |
| 2016 | Click: Using Smart Devices For Physical Collaborative Coding Education. | Dixon Lo, Austin S. Lee |
| 2016 | Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design. | Diana Lffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jrn Hurtienne |
| 2016 | GaussStudio: Designing Seamless Tangible Interactions on Portable Displays. | Rong-Hao Liang, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen |
| 2016 | Four Stories About Feeling Close Over A Distance. | Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider |
| 2016 | A Flying Pantograph: Interleaving Expressivity of Human and Machine. | Sang-won Leigh, Harshit Agrawal, Pattie Maes |
| 2016 | Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning. | Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen |
| 2016 | MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects. | Austin S. Lee, Dhairya Dand |
| 2016 | Grasping Cultural Context through Multisensory Interactions. | Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek |
| 2016 | UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences. | Mami Kosaka, Kaori Fujinami |
| 2016 | InflatiBits: A Modular Soft Robotic Construction Kit for Children. | Christopher Kopic, Kristian Gohlke |
| 2016 | Dividual Plays Experimental Lab: An installation derived from Dividual Plays. | Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai, Yasuaki Kakehi, Kazuhiro Jo, Yoko Ando, Kazunao Abe, Takayuki Ito |