| 2016 | MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects. | Takashi Kikuchi, Yuichi Hiroi, Ross T. Smith, Bruce H. Thomas, Maki Sugimoto |
| 2016 | Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator. | Alexandra Ling Ju |
| 2016 | The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli. | Martin Jonsson, Anna Sthl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Hk |
| 2016 | Exploring the Use of Shape Change in Home Appliances. | Frederik Lund Jakobsen, Jacob Albk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg llegaard |
| 2016 | Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback. | Robert H. Jack, Tony Stockman, Andrew P. McPherson |
| 2016 | Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. | Takeo Igarashi |
| 2016 | Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. | Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker |
| 2016 | Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors. | Jrn Hurtienne, Oliver Meschke |
| 2016 | Tangible Data, explorations in data physicalization. | Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, Andrew Vande Moere, Uta Hinrichs, Kieran Nolan |
| 2016 | Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias? | Lynn Hoff, Eva Hornecker, Sven Bertel |
| 2016 | On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations. | Fabian Hemmert, Gesche Joost |
| 2016 | Performance-Led Design of Computationally Generated Audio for Interactive Applications. | Christian Heinrichs, Andrew P. McPherson |
| 2016 | Embodied Spatial Thinking in Tangible Computing. | Brendan Alexander Harmon |
| 2016 | Towards a Framework for Tangible Narratives. | Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek |
| 2016 | TASK: Introducing The Interactive Audience Sensor Kit. | Florian Gldenpfennig, Oliver Hdl, Peter Reichl, Christian Lw, Andreas Gartus, Matthew Pelowski |
| 2016 | Toward Thingy Oriented Programming: Recording Marcos With Tangibles. | Florian Gldenpfennig, Daniel Dudo, Peter Purgathofer |
| 2016 | Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum. | Sidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita |
| 2016 | DoDoc: a Composite Interface that Supports Reflection-in-Action. | Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux |
| 2016 | Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback. | Kristian Gohlke, Eva Hornecker, Wolfgang Sattler |
| 2016 | Tangible Viewports: Getting Out of Flatland in Desktop Environments. | Renaud Gervais, Joan Sol Roo, Martin Hachet |
| 2016 | TOBE: Tangible Out-of-Body Experience. | Renaud Gervais, Jrmy Frey, Alexis Gay, Fabien Lotte, Martin Hachet |
| 2016 | Sensole: An Insole-Based Tickle Tactile Interface. | Eric Geiler, Andreas Mhlenberend, Klaus Harnack |
| 2016 | SmallTalk: Using Tangible Interactions to Gather Feedback from Children. | Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace |
| 2016 | Making Communication Frequency Tangible: How Green Is My Tree? | Carolina Fuentes, Iyubanit Rodriguez, Valeria Herskovic |
| 2016 | InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device. | Christian Frisson, Bruno Dumas |