| 2016 | Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. | Min Fan, Alissa Nicole Antle, Emily S. Cramer |
| 2016 | Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment. | Catherine Downey, Sherin Wafaai Kamel |
| 2016 | Inherently Meaningful. | Tom Djajadiningrat |
| 2016 | Towards Self-Aware Materials. | Artem Dementyev |
| 2016 | Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling. | Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng |
| 2016 | Exploring the Potential of Realtime Haptic Feedback during Social Interactions. | Ionut Damian, Elisabeth Andr |
| 2016 | POEME: A Poetry Engine Powered by Your Movement. | Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst |
| 2016 | Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. | Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle |
| 2016 | Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums. | Caroline Claisse |
| 2016 | Penseive Box: Themes for Digital Memorialization Practices. | Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum |
| 2016 | Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade. | Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam |
| 2016 | IrukaTact: Submersible Haptic Search Glove. | Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata |
| 2016 | Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. | Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller |
| 2016 | BrainstORB. | Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power |
| 2016 | From Patchwork to Appliqu: Reflections from an Interaction Design Remake. | Moa Bergsmark, Ylva Fernaeus |
| 2016 | Developing Responsive and Interactive Environments with the ROSS Toolkit. | Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek |
| 2016 | Functional Demonstrators to Support Understanding of Smart Materials. | Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert |
| 2016 | Maketec: A Makerspace as a Third Place for Children. | David Bar-El, Oren Zuckerman |
| 2016 | Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. | Ahmed Sabbir Arif, Roozbeh Manshaei, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek |
| 2016 | Snake Charmer: Physically Enabling Virtual Objects. | Bruno Arajo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor |
| 2016 | Designing Tangibles for Children: One Day Hands-on Workshop. | Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer |
| 2016 | EmotiPlant: Human-Plant Interaction for Older Adults. | Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini |
| 2016 | Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks. | Shiroq Al-Megren, Roy A. Ruddle |
| 2016 | The BIOdress: A Body-worn Interface for Environmental Embodiment. | Sara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony |
| 2015 | Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon. | Oren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss |