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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia.Min Fan, Alissa Nicole Antle, Emily S. Cramer
2016Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment.Catherine Downey, Sherin Wafaai Kamel
2016Inherently Meaningful.Tom Djajadiningrat
2016Towards Self-Aware Materials.Artem Dementyev
2016Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling.Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng
2016Exploring the Potential of Realtime Haptic Feedback during Social Interactions.Ionut Damian, Elisabeth Andr
2016POEME: A Poetry Engine Powered by Your Movement.Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst
2016Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences.Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle
2016Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums.Caroline Claisse
2016Penseive Box: Themes for Digital Memorialization Practices.Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum
2016Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade.Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam
2016IrukaTact: Submersible Haptic Search Glove.Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata
2016Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller
2016BrainstORB.Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power
2016From Patchwork to Appliqu: Reflections from an Interaction Design Remake.Moa Bergsmark, Ylva Fernaeus
2016Developing Responsive and Interactive Environments with the ROSS Toolkit.Andrea Bellucci, Aneesh P. Tarun, Ahmed Sabbir Arif, Ali Mazalek
2016Functional Demonstrators to Support Understanding of Smart Materials.Bahareh Barati, Elvin Karana, Kaspar Jansen, Paul Hekkert
2016Maketec: A Makerspace as a Third Place for Children.David Bar-El, Oren Zuckerman
2016Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops.Ahmed Sabbir Arif, Roozbeh Manshaei, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek
2016Snake Charmer: Physically Enabling Virtual Objects.Bruno Arajo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor
2016Designing Tangibles for Children: One Day Hands-on Workshop.Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer
2016EmotiPlant: Human-Plant Interaction for Older Adults.Leonardo Angelini, Stefania Caparrotta, Omar Abou Khaled, Elena Mugellini
2016Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks.Shiroq Al-Megren, Roy A. Ruddle
2016The BIOdress: A Body-worn Interface for Environmental Embodiment.Sara Adhitya, Beck Davis, Tania Raune Frankjaer, Patricia Jean Flanagan, Zoe Mahony
2015Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon.Oren Zuckerman, Ronit Slyper, Tal Keren-Capelovitch, Ayelet Gal-Oz, Tamar Gal, Patrice L. (Tamar) Weiss
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