| 2015 | Empathy Objects: Robotic Devices as Conversation Companions. | Oren Zuckerman, Guy Hoffman |
| 2015 | Objects for Change: A Case Study of a Tangible User Interface for Behavior Change. | Oren Zuckerman |
| 2015 | Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical. | Clement Zheng |
| 2015 | TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction. | Sang Ho Yoon, Ke Huo, Vinh P. Nguyen, Karthik Ramani |
| 2015 | Shimmering Smartwatches: Exploring the Smartwatch Design Space. | Cheng Xu, Kent Lyons |
| 2015 | What do Objects Mean?: Early Tangibility in and around Interval Research. | Meg Withgott |
| 2015 | Helping Hands: Wonders and Woes of Prosthetics Technologies. | Frank R. Wilson |
| 2015 | SWARM: An Actuated Wearable for Mediating Affect. | Michele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris |
| 2015 | Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions. | Billie Whitehouse, Stanley He |
| 2015 | SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. | Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen |
| 2015 | Constructive Play: Designing for Role Play Stories with Interactive Play Objects. | Guanyun Wang, Ye Tao, Enmao Liu, Yunfan Wang, Cheng Yao, Fangtian Ying |
| 2015 | Prototyping Social Interactions with DIY Animatronic Creatures. | Cesar Vandevelde, Maarten Vanhoucke, Jelle Saldien |
| 2015 | Interaction Design as a Bricolage Practice. | Anna Vallgrda, Ylva Fernaeus |
| 2015 | Designing Wearable Haptic Information Displays for People with Vision Impairments. | Marlon Twyman, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper |
| 2015 | Process Products: Capturing Design Iteration with Digital Fabrication. | Tiffany Tseng, Geoff Tsai |
| 2015 | Authenticating Experience: Curating Digital Interactive Art. | Deborah Turnbull Tillman, Mari Velonaki, Petra Gemeinboeck |
| 2015 | Situated Apparel: Designing to Reinforce Affective Communication. | Ye Tao, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao |
| 2015 | Costumes and Wearables as Game Controllers. | Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino |
| 2015 | Exploring the Potential of Physical Visualizations. | Simon Stusak |
| 2015 | Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective. | Jelle Stienstra, Bart Hengeveld, Caroline Hummels |
| 2015 | "Tangible Lights": In-Air Gestural Control of Home Lighting. | Tor Srensen, Oskar D. Andersen, Timothy Merritt |
| 2015 | Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. | Ronit Slyper, Guy Hoffman, Ariel Shamir |
| 2015 | Material Significance of Tangibles for Young Children. | Jinsil Hwaryoung Seo, Janelle Arita, Sharon Lynn Chu, Francis K. H. Quek, Stephen Aldriedge |
| 2015 | HandiMate: Create and Animate using Everyday Objects as Material. | Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani |
| 2015 | Cord UIs: Controlling Devices with Augmented Cables. | Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii |