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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Empathy Objects: Robotic Devices as Conversation Companions.Oren Zuckerman, Guy Hoffman
2015Objects for Change: A Case Study of a Tangible User Interface for Behavior Change.Oren Zuckerman
2015Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical.Clement Zheng
2015TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction.Sang Ho Yoon, Ke Huo, Vinh P. Nguyen, Karthik Ramani
2015Shimmering Smartwatches: Exploring the Smartwatch Design Space.Cheng Xu, Kent Lyons
2015What do Objects Mean?: Early Tangibility in and around Interval Research.Meg Withgott
2015Helping Hands: Wonders and Woes of Prosthetics Technologies.Frank R. Wilson
2015SWARM: An Actuated Wearable for Mediating Affect.Michele A. Williams, Asta Roseway, Chris O'Dowd, Mary Czerwinski, Meredith Ringel Morris
2015Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions.Billie Whitehouse, Stanley He
2015SPATA: Spatio-Tangible Tools for Fabrication-Aware Design.Christian Weichel, Jason Alexander, Abhijit Karnik, Hans Gellersen
2015Constructive Play: Designing for Role Play Stories with Interactive Play Objects.Guanyun Wang, Ye Tao, Enmao Liu, Yunfan Wang, Cheng Yao, Fangtian Ying
2015Prototyping Social Interactions with DIY Animatronic Creatures.Cesar Vandevelde, Maarten Vanhoucke, Jelle Saldien
2015Interaction Design as a Bricolage Practice.Anna Vallgrda, Ylva Fernaeus
2015Designing Wearable Haptic Information Displays for People with Vision Impairments.Marlon Twyman, Joe Mullenbach, Craig D. Shultz, J. Edward Colgate, Anne Marie Piper
2015Process Products: Capturing Design Iteration with Digital Fabrication.Tiffany Tseng, Geoff Tsai
2015Authenticating Experience: Curating Digital Interactive Art.Deborah Turnbull Tillman, Mari Velonaki, Petra Gemeinboeck
2015Situated Apparel: Designing to Reinforce Affective Communication.Ye Tao, Hongyu Chen, Fei Meng, Xiaolian Zhang, Fangtian Ying, Cheng Yao
2015Costumes and Wearables as Game Controllers.Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino
2015Exploring the Potential of Physical Visualizations.Simon Stusak
2015Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective.Jelle Stienstra, Bart Hengeveld, Caroline Hummels
2015"Tangible Lights": In-Air Gestural Control of Home Lighting.Tor Srensen, Oskar D. Andersen, Timothy Merritt
2015Mirror Puppeteering: Animating Toy Robots in Front of a Webcam.Ronit Slyper, Guy Hoffman, Ariel Shamir
2015Material Significance of Tangibles for Young Children.Jinsil Hwaryoung Seo, Janelle Arita, Sharon Lynn Chu, Francis K. H. Quek, Stephen Aldriedge
2015HandiMate: Create and Animate using Everyday Objects as Material.Jasjeet Singh Seehra, Ansh Verma, Kylie Peppler, Karthik Ramani
2015Cord UIs: Controlling Devices with Augmented Cables.Philipp Schoessler, Sang-won Leigh, Krithika Jagannath, Patrick Johan Nicolaas van Hoof, Hiroshi Ishii
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