| 2015 | Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications. | Norbert Schnell, Sbastien Robaszkiewicz, Frdric Bevilacqua, Diemo Schwarz |
| 2015 | Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication. | Kimberly Johanna Schelle, Carolina Gomez Naranjo, Martijn ten Bhmer, Oscar Tomico, Stephan Wensveen |
| 2015 | Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding. | Jennie Schaeffer, Rikard Lindell |
| 2015 | Touch Wire: Interactive Tangible Electricty Game for Kids. | Michael Saenz, Joshua Strunk, Sharon Lynn Chu, Jinsil Hwaryoung Seo |
| 2015 | Bloctopus: A Novice Modular Sensor System for Playful Prototyping. | Joel Sadler, Kevin Durfee, Lauren Aquino Shluzas, Paulo Blikstein |
| 2015 | Resisting Alignment: Code and Clay. | Daniela K. Rosner, Miwa Ikemiya, Tim Regan |
| 2015 | (E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity. | Alwin de Rooij, Sara Jones |
| 2015 | Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display. | Jessica Roberts |
| 2015 | Touching Notes: A Gesture-Based Game for Teaching Music to Children. | Manuela Renzi, Stavros Vassos, Tiziana Catarci, Stephen Kimani |
| 2015 | Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes. | Luisa von Radziewsky, Antonio Krger, Markus Lchtefeld |
| 2015 | ATSI: Augmented and Tangible Sonic Interaction. | Roberto Pugliese, Archontis Politis, Tapio Takala |
| 2015 | Lightwear: An Exploration in Wearable Light Therapy. | Halley Profita, Asta Roseway, Mary Czerwinski |
| 2015 | Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation. | Halley Profita, Nicholas Farrow, Nikolaus Correll |
| 2015 | Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment. | Halley Profita, Donald Brinkman, Andy Lim, Ross Smith |
| 2015 | Vector Field, Activated Space and Inverse Interaction. | Conor Peterson |
| 2015 | Catch-Up 360: Digital Benefits for Physical Artifacts. | Florian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller |
| 2015 | BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions. | Dimitris Papanikolaou, A. J. Bernheim Brush, Asta Roseway |
| 2015 | i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection. | Patrick Oswald, Jordi Tost, Reto Wettach |
| 2015 | Sensing Touch Force using Active Acoustic Sensing. | Makoto Ono, Buntarou Shizuki, Jiro Tanaka |
| 2015 | Cube-in: A Learning Kit for Physical Computing Basics. | Hyunjoo Oh, Mark D. Gross |
| 2015 | TACTIC: An API for Touch and Tangible Interaction. | Rafael Nunes, Fbio Rito, Carlos Duarte |
| 2015 | Sticky Actuator: Free-Form Planar Actuators for Animated Objects. | Ryuma Niiyama, Xu Sun, Lining Yao, Hiroshi Ishii, Daniela Rus, Sangbae Kim |
| 2015 | TEI 2015 Studio Interactive Inflatables: Amplifying Human Behaviors. | Kristin Neidlinger, Edwin Dertien |
| 2015 | SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input. | Vinh P. Nguyen, Pramod Kumar, Sang Ho Yoon, Ansh Verma, Karthik Ramani |
| 2015 | LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. | Shohei Nagai, Shunichi Kasahara, Jun Rekimoto |