| 2014 | Handcrafting electronic accessories using 'raw' materials. | Ylva Fernaeus, Martin Murer, Vasiliki Tsaknaki, Jordi Solsona Belenguer |
| 2014 | The slow floor: increasing creative agency while walking on an interactive surface. | Frank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers |
| 2014 | Tangible and body-related interaction techniques for a singing voice synthesis installation. | Jochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger |
| 2014 | Gesture based distributed user interaction system for a reconfigurable self-organizing smart wall. | Nicholas Farrow, Naren Sivagnanadasan, Nikolaus Correll |
| 2014 | The conductor's philosophy: embodied generative visual music. | Damian T. Dziwis, Anja Vormann, Felix Wiethlter, Christian Geiger, Dionysios Marinos |
| 2014 | Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings. | Jelle van Dijk, Remko van der Lugt, Caroline Hummels |
| 2014 | Form & function toolkit: printed electronics for unconventional interface. | Johannes Deich, Michael Markert, Jens Geelhaar, Martin Schied, Jens Hammerschmidt, Gabriel Rausch |
| 2014 | Designing embodied interfaces to support spatial ability. | Paul G. Clifton |
| 2014 | CUBEMENT: democratizing mechanical movement design. | Jeeyong Chung, Kyungeun Min, Woohun Lee |
| 2014 | SciSketch: a tabletop collaborative sketching system. | Rui Chen, Po-Jui (Ray) Chen, Rui Feng, Elaine Yilin Liu, Andy Wu, Ali Mazalek |
| 2014 | Framed guessability: using embodied allegories to increase user agreement on gesture sets. | Francesco Cafaro, Leilah Lyons, Raymond Kang, Josh Radinsky, Jessica Roberts, Kristen Vogt |
| 2014 | The misbehavior of animated object. | Samuel Bianchini, Hiroshi Ishii, Rmy Bourganel, Emmanuel Mah, Jean-Baptiste Labrune, Emanuele Quinz |
| 2014 | Prototyping device ecologies: physical to digital and viceversa. | Andrea Bellucci, Paloma Daz, Ignacio Aedo, Alessio Malizia |
| 2014 | Ghost hunter: parents and children playing together to learn about energy consumption. | Amartya Banerjee, Michael S. Horn |
| 2014 | Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration. | Miguel Bruns Alonso, Jelle Stienstra, Rob Dijkstra |
| 2014 | Exploring the role of bodily experience in spatial thinking during the architectural design process. | Sema Alaam |
| 2013 | From wet lab bench to tangible virtual experiment: SynFlo. | Wendy Xu, Kimberly Chang, Nicole Francisco, Consuelo Valdes, Robert Kincaid, Orit Shaer |
| 2013 | TH_mod_Te studio: making together for sharing whenever. | Jim Wood |
| 2013 | Tickle: a surface-independent interaction technique for grasp interfaces. | Katrin Wolf, Robert Schleicher, Sven G. Kratz, Michael Rohs |
| 2013 | Ubiquitous grasp interfaces. | Katrin Wolf |
| 2013 | HideOut: mobile projector interaction with tangible objects and surfaces. | Karl D. D. Willis, Takaaki Shiratori, Moshe Mahler |
| 2013 | Towards wearable aging in place devices. | Ginger E. White |
| 2013 | Switching sensory domains: exploring the possibilities of a flickerfon. | Daniel Wessolek |
| 2013 | Volumetric linear gradient: methods for and applications of a simple volumetric display. | Daniel Wessolek |
| 2013 | Enclosed: a component-centric interface for designing prototype enclosures. | Christian Weichel, Manfred Lau, Hans Gellersen |