| 2014 | A low-tech sensing system for particulate pollution. | Stacey Kuznetsov, Scott E. Hudson, Eric Paulos |
| 2014 | Designing for presenters at public walk-up-and-use displays. | Kai Kuikkaniemi, Vilma Lehtinen, Matti Nelimarkka, Max Vilkki, Jouni Ojala, Giulio Jacucci |
| 2014 | Tools and methods for creating interactive artifacts. | Thomas Kubitza, Albrecht Schmidt, Norman Pohl, Daniela Petrelli, Tilman Dingler, Nick Dulake |
| 2014 | Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ. | Sofie Kinch, Erik Grnvall, Marianne Graves Petersen, Majken Kirkegaard Rasmussen |
| 2014 | Fidget widgets: designing for the physical margins of digital workspaces. | Michael Karlesky, Katherine Isbister |
| 2014 | Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity. | Michael Karlesky, Katherine Isbister |
| 2014 | Designing in skills studio. | Caroline Hummels, Ambra Trotto |
| 2014 | The making of the TeleGlove: crafting interactions for basic phone use in the cold. | Kim Huber, Mona Salmani, Ylva Fernaeus |
| 2014 | Seeing aural: an installation transferring the materials you gaze to sounds you hear. | Yi-Ching Huang, Kuan-Ying Wu, Mon-Chu Chen |
| 2014 | Water Ball Z: an augmented fighting game using water as tactile feedback. | Lode Hoste, Beat Signer |
| 2014 | Palimpsest: dead technology as archeological record. | Taylor Hokanson |
| 2014 | LemonGrasp: a tool for touch-interaction prototyping. | Thorsten Hochreuter |
| 2014 | Breaching barriers to collaboration in public spaces. | Trine Heinemann, Robb Mitchell |
| 2014 | Evaluating peripheral interaction. | Doris Hausen, Aurlien Tabard, Attila von Thermann, Kerstin Holzner, Andreas Butz |
| 2014 | Rafigh: an edible living media installation. | Foad Hamidi, Melanie Baljko |
| 2014 | City landmark as an interactive installation: experiences with stone, water and public space. | Jonna Hkkil, Olli Koskenranta, Maaret Posti, Yun He |
| 2014 | Musical instrument interaction: development of a sensor fingerboard for string instruments. | Tobias Grosshauser, Gerhard Trster |
| 2014 | Skeu the evolution: skeuomorphs, style, and the material of tangible interactions. | Shad Gross, Jeffrey Bardzell, Shaowen Bardzell |
| 2014 | Back to the future: embodied classroom simulations of animal foraging. | Alessandro Gnoli, Anthony Perritano, Paulo Guerra, Brenda Lpez Silva, Joel Brown, Tom Moher |
| 2014 | Skweezee studio: turn your own plush toys into interactive squeezable objects. | Luc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, Karen Vanderloock |
| 2014 | Datenreise: digital bits made tangible. | Christian Geiger, Michael Hogen, Jrn Hornig, Michael Schaar |
| 2014 | Raising user impulse awareness: the sensitive rolypoly. | Johanna Fulda, Pieter Tierens, Teemu Mntyharju, Thomas Wimmer |
| 2014 | Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarity. | Christian Frisson, Franois Rocca, Stphane Dupont, Thierry Dutoit, Damien Grobet, Rudi Giot, Mohammed El Brouzi, Samir Bouaziz, Willy Yvart, Sylvie Merviel |
| 2014 | Advanced cardboard modeling: exploring the aesthetics of the third way. | Joep W. Frens, Lukas Van Campenhout |
| 2014 | MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags. | Mirko Fetter, Christoph Beckmann, Tom Gross |