| 2014 | Monkey Business. | Jan M. Sieber, Ralph Kistler |
| 2014 | RoCuModel: an iterative tangible modeling system. | Yuebo Shen, Keqin Dou, Jiawei Gu |
| 2014 | MimiCook: a cooking assistant system with situated guidance. | Ayaka Sato, Keita Watanabe, Jun Rekimoto |
| 2014 | FunRasa: an interactive drinking platform. | Nimesha Ranasinghe, Kuan-Yi Lee, Ellen Yi-Luen Do |
| 2014 | Move-it sticky notes providing active physical feedback through motion. | Kathrin Probst, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami |
| 2014 | Touch toolkit: a method to convey touch-based design knowledge and skills. | Ingrid Maria Pohl, Lian Loke |
| 2014 | Designing interactive technology for skateboarding. | Sebastiaan Pijnappel, Florian 'Floyd' Mueller |
| 2014 | Prototyping tangibles: exploring form and interaction. | Daniela Petrelli, Nick Dulake, Mark T. Marshall, Matt Willox, Fabio Caparrelli, Robin Goldberg |
| 2014 | A day in a life. | Ivan Petkov |
| 2014 | Awakened apparel: embedded soft actuators for expressive fashion and functional garments. | Laura J. Perovich, Philippa Mothersill, Jennifer Broutin Farah |
| 2014 | Kinetic wave: raising awareness of the electromagnetic spectrum. | Sren Pedersen, Michael Ha, Christian . Laursen, Anders Hedholt |
| 2014 | Embedded audio without beeps: synthesis and sound effects from cheap to steep. | Dan Overholt, Nikolaj "DZL" Mbius |
| 2014 | jamSheets: thin interfaces with tunable stiffness enabled by layer jamming. | Jifei Ou, Lining Yao, Daniel Tauber, Jrgen Steimle, Ryuma Niiyama, Hiroshi Ishii |
| 2014 | Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs. | Diana Nowacka, David S. Kirk |
| 2014 | Autonomous behaviour in tangible user interfaces as a design factor. | Diana Nowacka |
| 2014 | Weight and volume changing device with liquid metal transfer. | Ryuma Niiyama, Lining Yao, Hiroshi Ishii |
| 2014 | Interactive installations as performance: inspiration for HCI. | Hye Yeon Nam, Michael Nitsche |
| 2014 | Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatment. | Tara Mullaney, Bjrn Yttergren, Erik Stolterman |
| 2014 | Designing mediated combat play. | Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge |
| 2014 | How does the tangible object affect motor skill learning? | Milena S. Markova |
| 2014 | Population stereotypes of color attributes for tangible interaction design. | Diana Lffler |
| 2014 | FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input. | Xin Liu, Jiawei Gu |
| 2014 | Hatching scarf: a critical design about anxiety and persuasive computing. | Youngsuk Lee |
| 2014 | Proposing reverse tangible interaction design. | Hyosun Kwon |
| 2014 | GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces. | Matthijs Kwak |