| 2011 | Digital games for physical therapy: fulfilling the need for calibration and adaptation. | Luc Geurts, Vero Vanden Abeele, Jelle Husson, Frederik Windey, Maarten Van Overveldt, Jan-Henk Annema, Stef Desmet |
| 2011 | Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction. | Joep W. Frens |
| 2011 | Responsible storytelling: communicating research in video demos. | Madeleine Clare Elish |
| 2011 | Tardigotchi: considerations on pets and digital simulations. | Douglas Easterly, Matthew Kenyon, Tiago Rorke |
| 2011 | TEI work-in-progress workshop. | Ellen Yi-Luen Do, Ian Oakley, Mark D. Gross |
| 2011 | Material-centered design and evaluation of tangible user interfaces. | Tanja Doering |
| 2011 | iLand: a tangible location aware narrative experience. | Mara Dionisio, Valentina Nisi, Jos P. van Leeuwen |
| 2011 | ShakeOnit: an exploration into leveraging social rituals for information access. | David Cranor, Amanda Peyton, Arlene Persaud, Rajiv Bhatia, Sinbae Kim, V. Michael Bove Jr. |
| 2011 | Art, engineering, and invention. | Jill Coffin |
| 2011 | Designing from everyday experience. | Jill Coffin |
| 2011 | Six-forty by four-eighty: the post-industrial design of computational materials. | Marcelo Coelho, Jamie Zigelbaum, Joshua Kopin |
| 2011 | SketchTop: design collaboration on a multi-touch tabletop. | Paul G. Clifton, Ali Mazalek, Jon A. Sanford, Claudia Rbola, Seunghyun Tina Lee, Natasha Powell |
| 2011 | Spatial relationships: a framework for understanding the relationships between real and virtual spaces. | Paul G. Clifton |
| 2011 | The presence table: a reactive surface for ambient connection. | Matthew Canton |
| 2011 | Design and evaluation of techniques for mobile interaction with dynamic NFC-displays. | Gregor Broll, Wolfgang Reithmeier, Paul Holleis, Matthias Wagner |
| 2011 | Immersive data grasping using the e | Marius Brade, Dietrich Kammer, Mandy Keck, Rainer Groh |
| 2011 | Ambient persuasive guidance. | Gerrit Boehm |
| 2011 | New technologies for dynamic tattoo art. | Breno Bitarello, Hugo Fuks, Joo Queiroz |
| 2011 | Haptics for tangible interaction: a vibro-tactile prototype. | Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong-Soo Kwon, Vassilis Kostakos |
| 2011 | The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices. | Andrea Bianchi, Ian Oakley, Vassilis Kostakos, Dong-Soo Kwon |
| 2011 | Authentication on public terminals with private devices. | Andrea Bianchi |
| 2011 | Electronics as material: littleBits. | Ayah Bdeir, Ted Ullrich |
| 2011 | SurfaceMouse: supplementing multi-touch interaction with a virtual mouse. | Tom Bartindale, Chris Harrison, Patrick Olivier, Scott E. Hudson |
| 2011 | Sidetrack. | Jacek Barcikowski, Jennifer Kay, Martina Pagura |
| 2011 | MoSo tangibles: evaluating embodied learning. | Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle |