| 2021 | Enhancing Model Assessment in Vision-based Interactive Machine Teaching through Real-time Saliency Map Visualization. | Zhongyi Zhou, Koji Yatani |
| 2021 | Rope X: Assistance and Guidance on Jumping Rope Frequency, based on Real-time, Heart Rate Feedback During Exercise. | Yijun Zhao, Bing Li, Yuyang Li, Jing Zhou, Jiacheng Cao, Yujing Luo, Xinyu Zhou, Cheng Yao, Lei Shi, Guanyun Wang |
| 2021 | Voice and Touch Based Error-tolerant Multimodal Text Editing and Correction for Smartphones. | Maozheng Zhao, Wenzhe Cui, I. V. Ramakrishnan, Shumin Zhai, Xiaojun Bi |
| 2021 | Evaluating the Effects of Saccade Types and Directions on Eye Pointing Tasks. | Xinyong Zhang |
| 2021 | Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint. | Jiani Zeng, Honghao Deng, Yunyi Zhu, Michael Wessely, Axel Kilian, Stefanie Mueller |
| 2021 | ScaffoldSketch: Accurate Industrial Design Drawing in VR. | Xue Yu, Stephen DiVerdi, Akshay Sharma, Yotam I. Gingold |
| 2021 | SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents. | Youngwoo Yoon, Keunwoo Park, Minsu Jang, Jaehong Kim, Geehyuk Lee |
| 2021 | Demonstration of FabHydro: 3D Printing Techniques for Interactive Hydraulic Devices with an Affordable SLA 3D Printer. | Zeyu Yan, Huaishu Peng |
| 2021 | FabHydro: Printing Interactive Hydraulic Devices with an Affordable SLA 3D Printer. | Zeyu Yan, Huaishu Peng |
| 2021 | MoirBoard: A Stable, Accurate and Low-cost Camera Tracking Method. | Chang Xiao, Changxi Zheng |
| 2021 | VoLearn: An Operable Motor Learning System with Auditory Feedback. | Chengshuo Xia, Xinrui Fang, Yuta Sugiura |
| 2021 | Screen Parsing: Towards Reverse Engineering of UI Models from Screenshots. | Jason Wu, Xiaoyi Zhang, Jeffrey Nichols, Jeffrey P. Bigham |
| 2021 | Pronunciation Training through Articulation Motion Sensing. | Aslan B. Wong, Ziqi Huang, Qianru Liao, Kaishun Wu |
| 2021 | Visual Design Reuse Through Style Recognition and Transfer. | Jeremy Warner |
| 2021 | Variance and Distribution Models for Steering Tasks. | Michael Wang, Hang Zhao, Xiaolei Zhou, Xiangshi Ren, Xiaojun Bi |
| 2021 | Game Illusionization: A Workflow for Applying Optical Illusions to Video Games. | Po-Yao Cosmos Wang, Cong-He Xu, Ping-Yi Wang, Hsin-Yu Huang, Yu-Wei Chang, Jen-Hao Cheng, Yu-Hsin Lin, Lung-Pan Cheng |
| 2021 | 4D Doodling: Free Creation of Shape-Changing Decoration with A 3D Printing Pen. | Guanyun Wang, Shuhong Wang, Tianyi Ye, Deying Pan, Yue Yang, Yu Chen, Yitao Fan, Jiaji Li, Ye Tao |
| 2021 | GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications. | Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, Karthik Ramani |
| 2021 | Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning. | Bryan Wang, Gang Li, Xin Zhou, Zhourong Chen, Tovi Grossman, Yang Li |
| 2021 | Taming fNIRS-based BCI Input for Better Calibration and Broader Use. | Liang Wang, Zhe Huang, Ziyu Zhou, Devon McKeon, Giles Blaney, Michael C. Hughes, Robert J. K. Jacob |
| 2021 | ScenThread: Weaving Smell into Textiles. | Yanan Wang, Hebo Gong, Zhitong Cui |
| 2021 | GestuRING: A Web-based Tool for Designing Gesture Input with Rings, Ring-Like, and Ring-Ready Devices. | Radu-Daniel Vatavu, Laura-Bianca Bilius |
| 2021 | Flick Gesture Interaction in Augmented Reality: AR Carrom. | Apurv Varshney, Justin Nilsen, Richa Wadaskar, Misha Sra |
| 2021 | Designing Adaptive Tools for Motor Skill Training. | Dishita G. Turakhia, Andrew Wong, Yini Qi, Lotta-Gili Blumberg, Yoonji Kim |
| 2021 | UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display. | Nakamura Toshikatu, Toshiki Sato |