| 2017 | Designing and Evaluating Livefonts. | Danielle Bragg, Shiri Azenkot, Kevin Larson, Ann Bessemans, Adam Tauman Kalai |
| 2017 | CanalSense: Face-Related Movement Recognition System based on Sensing Air Pressure in Ear Canals. | Toshiyuki Ando, Yuki Kubo, Buntarou Shizuki, Shin Takahashi |
| 2017 | Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry. | Fraser Anderson, Tovi Grossman, George W. Fitzmaurice |
| 2017 | CommandBoard: Creating a General-Purpose Command Gesture Input Space for Soft Keyboard. | Jessalyn Alvina, Carla F. Griggio, Xiaojun Bi, Wendy E. Mackay |
| 2017 | HapticDrone: An Encountered-Type Kinesthetic Haptic Interface with Controllable Force Feedback: Initial Example for 1D Haptic Feedback. | Muhammad Abdullah, Minji Kim, Waseem Hassan, Yoshihiro Kuroda, Seokhee Jeon |
| 2016 | AuraSense: Enabling Expressive Around-Smartwatch Interactions with Electric Field Sensing. | Junhan Zhou, Yang Zhang, Gierad Laput, Chris Harrison |
| 2016 | Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography. | Yang Zhang, Robert Xiao, Chris Harrison |
| 2016 | WithYou: An Interactive Shadowing Coach with Speech Recognition. | Xinlei Zhang, Takashi Miyaki, Jun Rekimoto |
| 2016 | floatio: Floating Tangible User Interface Based on Animacy Perception. | Toshiya Yui, Tomoko Hashida |
| 2016 | Orchestrated Informal Care Coordination: Designing a Connected Network of Tools in Support of Collective Care Activities for Informal Caregivers. | Kyungmin Youn |
| 2016 | Phyxel: Realistic Display of Shape and Appearance using Physical Objects with High-speed Pixelated Lighting. | Takatoshi Yoshida, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2016 | TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device. | Sang Ho Yoon, Yunbo Zhang, Ke Huo, Karthik Ramani |
| 2016 | Promoting Natural Interactions Through Embedded Input Using Novel Sensing Techniques. | Sang Ho Yoon |
| 2016 | Hand Gesture and On-body Touch Recognition by Active Acoustic Sensing throughout the Human Body. | Tomohiro Yokota, Tomoko Hashida |
| 2016 | Switch++: An Output Device of the Switches by the Finger Gestures. | Yukiko Yokomizo, Tomoya Kotegawa, Paul Haimes, Tetsuaki Baba |
| 2016 | Sidetap & Slingshot Gestures on Unmodified Smartwatches. | Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Aaron Quigley |
| 2016 | RadarCat: Radar Categorization for Input & Interaction. | Hui-Shyong Yeo, Gergely Flamich, Patrick Schrempf, David Harris-Birtill, Aaron Quigley |
| 2016 | AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual Reality. | Shogo Yamashita, Xinlei Zhang, Jun Rekimoto |
| 2016 | Expanding the Field-of-View of Head-Mounted Displays with Peripheral Blurred Images. | Wataru Yamada, Hiroyuki Manabe |
| 2016 | Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics. | Jun Xing, Rubaiat Habib Kazi, Tovi Grossman, Li-Yi Wei, Jos Stam, George W. Fitzmaurice |
| 2016 | Object-Oriented Interaction: Enabling Direct Physical Manipulation of Abstract Content via Objectification. | Haijun Xia |
| 2016 | waveSense: Ultra Low Power Gesture Sensing Based on Selective Volumetric Illumination. | Anusha I. Withana, Shanaka Ransiri, Tharindu Kaluarachchi, Chanaka Singhabahu, Yilei Shi, Samitha Elvitigala, Suranga Nanayakkara |
| 2016 | Stretchis: Fabricating Highly Stretchable User Interfaces. | Michael Wessely, Theophanis Tsandilas, Wendy E. Mackay |
| 2016 | RunPlay: Action Recognition Using Wearable Device Apply on Parkour Game. | Shih-Yao Wei, Chenyu Wang, Ting-Wei Chiu, Yi-Ping Lo, Zhiwei Yang, Hsing-Mang Wang, Yi-Ping Hung |
| 2016 | Wearables as Context for Guiard-abiding Bimanual Touch. | Andrew M. Webb, Michel Pahud, Ken Hinckley, Bill Buxton |