| 2016 | CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits. | Chiuan Wang, Hsuan-Ming Yeh, Bryan Wang, Te-Yen Wu, Hsin-Ruey Tsai, Rong-Hao Liang, Yi-Ping Hung, Mike Y. Chen |
| 2016 | Interacting with Soli: Exploring Fine-Grained Dynamic Gesture Recognition in the Radio-Frequency Spectrum. | Saiwen Wang, Jie Song, Jaime Lien, Ivan Poupyrev, Otmar Hilliges |
| 2016 | Foundry: Hierarchical Material Design for Multi-Material Fabrication. | Kiril Vidimce, Alexandre Kaspar, Ye Wang, Wojciech Matusik |
| 2016 | Mavo: Creating Interactive Data-Driven Web Applications by Authoring HTML. | Lea Verou, Amy X. Zhang, David R. Karger |
| 2016 | Flying User Interface. | Pramod Verma |
| 2016 | The Elements of Fashion Style. | Kristen Vaccaro, Sunaya Shivakumar, Ziqiao Ding, Karrie Karahalios, Ranjitha Kumar |
| 2016 | A Tangible Interface to Realize Touch Operations on the Face of a Physical Object. | Saraha Ueno, Kunihiro Kato, Homei Miyashita |
| 2016 | Design and Evaluation of EdgeWrite Alphabets for Round Face Smartwatches. | Keiichi Ueno, Kentaro Go, Yuichiro Kinoshita |
| 2016 | QuickCut: An Interactive Tool for Editing Narrated Video. | Anh Truong, Floraine Berthouzoz, Wilmot Li, Maneesh Agrawala |
| 2016 | Reconstruction of Scene from Multiple Sketches. | Ayuri Tomohiro, Yasuyuki Sumi |
| 2016 | A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition. | Eugene M. Taranta II, Mehran Maghoumi, Corey R. Pittman, Joseph J. LaViola Jr. |
| 2016 | UnlimitedHand: Input and Output Hand Gestures with Less Calibration Time. | Emi Tamaki, Terence Chan, Ken Iwasaki |
| 2016 | Toward a Compact Device to Interact with a Capacitive Touch Screen. | Tomomi Takashina, Tsutomu Tamura, Makoto Nakazumi, Tatsushi Nomura, Yuji Kokumai |
| 2016 | Thickness Control Technique for Printing Tactile Sheets with Fused Deposition Modeling. | Haruki Takahashi, Homei Miyashita |
| 2016 | Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2016 | Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors. | Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2016 | AggreGaze: Collective Estimation of Audience Attention on Public Displays. | Yusuke Sugano, Xucong Zhang, Andreas Bulling |
| 2016 | Applications of Switchable Permanent Magnetic Actuators in Shape Change and Tactile Display. | Evan Strasnick, Sean Follmer |
| 2016 | Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VR. | Misha Sra, Dhruv Jain, Arthur Pitzer Caetano, Andrs A. Calvo, Erwin Hilton, Chris Schmandt |
| 2016 | Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual Reality. | Misha Sra |
| 2016 | Sparkle: Towards Haptic Hover-Feedback with Electric Arcs. | Daniel Spelmezan, Deepak Ranjan Sahoo, Sriram Subramanian |
| 2016 | Mining Controller Inputs to Understand Gameplay. | Brian A. Smith, Shree K. Nayar |
| 2016 | IdeaHound: Improving Large-scale Collaborative Ideation with Crowd-Powered Real-time Semantic Modeling. | Pao Siangliulue, Joel Chan, Steven P. Dow, Krzysztof Z. Gajos |
| 2016 | Dynamic Authoring of Audio with Linked Scripts. | Hijung Valentina Shin, Wilmot Li, Frdo Durand |
| 2016 | Depth Based Shadow Pointing Interface for Public Displays. | Jun Shingu, Patrick Chiu, Sven G. Kratz, Jim Vaughan, Don Kimber |