| 2021 | VR based Explorations of the Rhine Riverbed. | Paul Benlken, Andr Bresges, Daniel Wickeroth, Florian Genz |
| 2021 | DC: Clinical Application of Immersive VR in Spatial Cognition: The Assessment of Spatial Memory and Unilateral Spatial Neglect in Neurological Patients. | Julia Belger |
| 2021 | bmlSUP - A SMPL Unity Player. | Adam O. Bebko, Anne Thaler, Nikolaus F. Troje |
| 2021 | Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study. | Alejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, Mel Slater |
| 2021 | First Steps Towards Augmented Reality Interactive Electronic Music Production. | Valentin Bauer, Tifanie Bouchara |
| 2021 | The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems. | Anil Ufuk Batmaz, Wolfgang Stuerzlinger |
| 2021 | Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks. | Anil Ufuk Batmaz, Wolfgang Stuerzlinger |
| 2021 | A pipeline for facial animations on low budget VR productions. | Huoston Rodrigues Batista |
| 2021 | Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match. | Andrea Bartl, Sungchul Jung, Peter Kullmann, Stephan Wenninger, Jascha Achenbach, Erik Wolf, Christian Schell, Robert W. Lindeman, Mario Botsch, Marc Erich Latoschik |
| 2021 | A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". | Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn |
| 2021 | Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music. | Anders Riddersholm Bargum, Devansh Kandpal, Oddur Ingi Kristjansson, Simon Rostami Mosen, Jesper S. Andersen, Stefania Serafin |
| 2021 | Determining the Target Point of the Mid-Air Pinch Gesture. | Reigo Ban, Yutaro Hirao, Takuji Narumi |
| 2021 | Virtual Reality in transit: how acceptable is VR use on public transport? | Laura Bajorunaite, Stephen A. Brewster, Julie R. Williamson |
| 2021 | Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games. | Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann |
| 2021 | Protocol for Dynamic Load Distribution in Web-Based AR. | Sahil Athrij, Akul Santhosh, Rajath Jayashankar, Arun Padmanabhan, Sheena Mathew |
| 2021 | Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials. | Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe |
| 2021 | [DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual Content. | Mohammed Safayet Arefin |
| 2021 | VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR Headsets. | Abdullah Al Arafat, Zhishan Guo, Amro Awad |
| 2021 | Magnification Vision - a Novel Gaze-Directed User Interface. | Sondre Agledahl, Anthony Steed |
| 2021 | Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor Control. | Garima Adlakha, Sanya Singh, Apoorva Patil, Kranthi Nuthalapati, Prajakta Khandve, Pushpak Bhattacharyya, Saravanan Manoharan, Sanjay Mallasamudram Santhanam, Isaiah J. Lachica, James M. Finley, Vangelis Lympouridis |
| 2021 | Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. | Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, Bernhard E. Riecke |
| 2021 | [DC] Towards Universal VR Sickness Mitigation Strategies. | Isayas Berhe Adhanom |
| 2021 | RED: A Real-Time Datalogging Toolkit for Remote Experiments. | Sam Adeniyi, Evan Suma Rosenberg, Jerald Thomas |
| 2021 | Training Social Skills of Children with ASD Through Social Virtual Robot. | Maha Abdelmohsen, Yasmine Arafa |
| 2021 | Virtual Optical Bench: A VR learning tool for optical design. | Sebastian Pape, Martin Bellgardt, David Gilbert, Georg Knig, Torsten W. Kuhlen |