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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026A Neuroergonomic Comparison of Immersive Virtual Reality and Desktop-Based Neurofeedback During Human-Drone Interaction.Ajoy Kumar, Soumen Pal, Varun Dutt
2026Hands vs. Controllers with and without Haptics in VR Object Sorting: Performance, Cognitive Load, and Sense of Agency.Rudra Krishna, Nihar Sabnis, Chiranjoy Chattopadhyay, Rahul Kumar Ray
2026Improving Visual Fidelity of Gaze-Dependent Color Image Presentation Using High-Speed Projection.Takahiro Koshino, Ryuusuke Miyazaki, Shio Miyafuji
2026GTK: A Gaze-Based Interaction Toolkit in XR.Lszl Kopcsi, Abdulrahman Mohamed Selim, Michael Barz, Daniel Sonntag
2026GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR.Lszl Kopcsi, Abdulrahman Mohamed Selim, Arham Ahmed, Michael Barz, Daniel Sonntag
2026GTK: An Open-Source Toolkit for Gaze-Based Interaction in XR.Lszl Kopcsi, Michael Barz, Daniel Sonntag
2026Library: A Large-Scale Outdoor Gaussian Splat Reconstruction Dataset.Reagan Koo, Yeong-Gyu Kim, Isaac Yang, Seung Huk Ahn, Eun-Seok Ryu
2026Timing Matters: Step-Synchronized Mastoid Vibration Improves Turning Detectability in Redirected Walking.Hyeonwoo Kook, Uijong Ju
2026Beyond Audio: Visual Cues to Complement Football Commentary for Fans with Visual Impairments.Phillip Koch, Markus Wieland, Carlos Quijano-Chavez, Michael Sedlmair
2026StoryBaker: Generative Memoryscapes from Personal Narratives in XR.Amina Kobenova, Brandon Huynh, Matthew L. Lee
2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy.Constantin Kleinbeck, Luisa Theelke, Hannah Schieber, Ulrich Eck, Rdiger von Eisenhart-Rothe, Daniel Roth
2026User Perspectives on the Role of LLM-Based AI Agents in Social VR.Alexandra Kitson, Mirjana Prpa
2026Methods for Safely Co-Designing Embodied Mental Health VR Interventions with Youth.Alexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny
2026Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant.Yoonsang Kim, Yalong Yang, Arie E. Kaufman
2026A Study of the Onsite H-BIM Prototyping of Korean Traditional Wooden Architecture.Sunghyun Kim, Changmin Shin, Ji Hyung Lee
2026Characterizing Gingival Electrical Stimulation Toward Intraoral Texture Display.Woosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima
2026From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality.Yoonsang Kim, Divyansh Pradhan, Devshree Jadeja, Arie E. Kaufman
2026Reducing Cybersickness for 2D VR Spectators Using a Gaze-Based Stabilized Third-Person View.Sungnam Kim, Jong-Il Park
2026Null-Space Interaction: Enabling Reaching Task During Typing via Shoulder Movements.Mingyo Kim, Takashi Ota, Takuji Narumi
2026No Dwarves for the Bear: An MR-Based Immersive Artwork Reinterpreting Modern Polish History.Seung-Ki Kim, Alina Martyniak, Jusub Kim
2026Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality.Simon Kimmel, Maryam Alizadeh Sani, Jonah-Nol Kaiser, Jonathan Kutter, Eric Landwehr, Wilko Heuten
2026EfficientPBD: View-Frustum Culling for Real-Time Deformable Simulation in XR.Taeheon Kim, Hamin Lee, Nak-Jun Sung, Min Hong
2026Situately: Embodied Conversational Agent with LLM-Powered Nonverbal Behavior and Object Interaction.Hyunchul Kim, Kwang Bin Lee, Jungsoo Lee, Sihyun Jeong, Sung-Hee Lee, Jeongmi Lee
2026Is Meshing Always Necessary? The Limited Impact of Rendering Fidelity on VR Spatial Perception.Junyoung Kim, Jungyoon Kim, Kexin Zhu, Inhi Kim, Seunghee Park
2026SafeMask-VR: Real-Time Explicit Content Masking for Secure Social Interaction.Dongeun Kim, Jongseop Kim, Minjae Seo, Junhee Lee, Jinwoo Kim
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Comparable venues

Other A*/A conferences filed under the same field of research.