| 2026 | A Neuroergonomic Comparison of Immersive Virtual Reality and Desktop-Based Neurofeedback During Human-Drone Interaction. | Ajoy Kumar, Soumen Pal, Varun Dutt |
| 2026 | Hands vs. Controllers with and without Haptics in VR Object Sorting: Performance, Cognitive Load, and Sense of Agency. | Rudra Krishna, Nihar Sabnis, Chiranjoy Chattopadhyay, Rahul Kumar Ray |
| 2026 | Improving Visual Fidelity of Gaze-Dependent Color Image Presentation Using High-Speed Projection. | Takahiro Koshino, Ryuusuke Miyazaki, Shio Miyafuji |
| 2026 | GTK: A Gaze-Based Interaction Toolkit in XR. | Lszl Kopcsi, Abdulrahman Mohamed Selim, Michael Barz, Daniel Sonntag |
| 2026 | GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR. | Lszl Kopcsi, Abdulrahman Mohamed Selim, Arham Ahmed, Michael Barz, Daniel Sonntag |
| 2026 | GTK: An Open-Source Toolkit for Gaze-Based Interaction in XR. | Lszl Kopcsi, Michael Barz, Daniel Sonntag |
| 2026 | Library: A Large-Scale Outdoor Gaussian Splat Reconstruction Dataset. | Reagan Koo, Yeong-Gyu Kim, Isaac Yang, Seung Huk Ahn, Eun-Seok Ryu |
| 2026 | Timing Matters: Step-Synchronized Mastoid Vibration Improves Turning Detectability in Redirected Walking. | Hyeonwoo Kook, Uijong Ju |
| 2026 | Beyond Audio: Visual Cues to Complement Football Commentary for Fans with Visual Impairments. | Phillip Koch, Markus Wieland, Carlos Quijano-Chavez, Michael Sedlmair |
| 2026 | StoryBaker: Generative Memoryscapes from Personal Narratives in XR. | Amina Kobenova, Brandon Huynh, Matthew L. Lee |
| 2026 | Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy. | Constantin Kleinbeck, Luisa Theelke, Hannah Schieber, Ulrich Eck, Rdiger von Eisenhart-Rothe, Daniel Roth |
| 2026 | User Perspectives on the Role of LLM-Based AI Agents in Social VR. | Alexandra Kitson, Mirjana Prpa |
| 2026 | Methods for Safely Co-Designing Embodied Mental Health VR Interventions with Youth. | Alexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny |
| 2026 | Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant. | Yoonsang Kim, Yalong Yang, Arie E. Kaufman |
| 2026 | A Study of the Onsite H-BIM Prototyping of Korean Traditional Wooden Architecture. | Sunghyun Kim, Changmin Shin, Ji Hyung Lee |
| 2026 | Characterizing Gingival Electrical Stimulation Toward Intraoral Texture Display. | Woosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2026 | From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality. | Yoonsang Kim, Divyansh Pradhan, Devshree Jadeja, Arie E. Kaufman |
| 2026 | Reducing Cybersickness for 2D VR Spectators Using a Gaze-Based Stabilized Third-Person View. | Sungnam Kim, Jong-Il Park |
| 2026 | Null-Space Interaction: Enabling Reaching Task During Typing via Shoulder Movements. | Mingyo Kim, Takashi Ota, Takuji Narumi |
| 2026 | No Dwarves for the Bear: An MR-Based Immersive Artwork Reinterpreting Modern Polish History. | Seung-Ki Kim, Alina Martyniak, Jusub Kim |
| 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality. | Simon Kimmel, Maryam Alizadeh Sani, Jonah-Nol Kaiser, Jonathan Kutter, Eric Landwehr, Wilko Heuten |
| 2026 | EfficientPBD: View-Frustum Culling for Real-Time Deformable Simulation in XR. | Taeheon Kim, Hamin Lee, Nak-Jun Sung, Min Hong |
| 2026 | Situately: Embodied Conversational Agent with LLM-Powered Nonverbal Behavior and Object Interaction. | Hyunchul Kim, Kwang Bin Lee, Jungsoo Lee, Sihyun Jeong, Sung-Hee Lee, Jeongmi Lee |
| 2026 | Is Meshing Always Necessary? The Limited Impact of Rendering Fidelity on VR Spatial Perception. | Junyoung Kim, Jungyoon Kim, Kexin Zhu, Inhi Kim, Seunghee Park |
| 2026 | SafeMask-VR: Real-Time Explicit Content Masking for Secure Social Interaction. | Dongeun Kim, Jongseop Kim, Minjae Seo, Junhee Lee, Jinwoo Kim |