| 2019 | Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance. | Mengmeng Sun, Weiping He, Li Zhang, Peng Wang, Shuxia Wang, Xiaoliang Bai |
| 2019 | VRLearner: A Virtual Reality Based Assessment Tool in Higher Education. | Bo Sun, Uzoma Chikwem, Donald Nyingifa |
| 2019 | MagicHand: Interact with IoT Devices in Augmented Reality Environment. | Yongbin Sun, Alexandre Armengol-Urpi, Sai Nithin Reddy Kantareddy, Joshua Siegel, Sanjay E. Sarma |
| 2019 | Simulating a Futuristic Fire Pump Panel in Virtual Reality. | Mohamed Suhail, Scott Gainer, Jason Haskins, Blake Boyd, Charles Laird, Will Huse, Suraj Eadara, Jason Jerald |
| 2019 | Reducing Seasickness in Onboard Marine VR Use through Visual Compensation of Vessel Motion. | Andrew H. Stevens, Thomas Butkiewicz |
| 2019 | Redirecting View Rotation in Immersive Movies with Washout Filters. | Travis Stebbins, Eric D. Ragan |
| 2019 | A Study in Virtual Reality on (Non-)Gamers' Attitudes and Behaviors. | Sebastian Stadler, Henriette Cornet, Fritz Frenkler |
| 2019 | GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions. | Seung Youb Ssin, James A. Walsh, Ross T. Smith, Andrew Cunningham, Bruce H. Thomas |
| 2019 | Virtual Reality for Deeper Learning: An Exemplar from High School Science. | Erica Southgate |
| 2019 | Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example. | Yingjie Song, Nianmei Zhou, Qianhui Sun, Wei Gai, Juan Liu, Yulong Bian, Shijun Liu, Lizhen Cui, Chenglei Yang |
| 2019 | Virtual Hand Illusion: The Alien Finger Motion Experiment. | Agata Marta Soccini, Marco Grangetto, Tetsunari Inamura, Sotaro Shimada |
| 2019 | Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test Protocols. | Ashutosh Singla, Rakesh Rao Ramachandra Rao, Steve Gring, Alexander Raake |
| 2019 | An Open Initiative for the Delivery of Infinitely Scalable and Animated 3D Scenes. | Gwendal Simon, Viswanathan Swaminathan |
| 2019 | Streaming a Sequence of Textures for Adaptive 3D Scene Delivery. | Gwendal Simon, Stefano Petrangeli, Nathan Carr, Viswanathan Swaminathan |
| 2019 | Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE. | Francesca De Simone, Jie Li, Henrique Galvan Debarba, Abdallah El Ali, Simon N. B. Gunkel, Pablo Csar |
| 2019 | Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR Applications. | Thiago L. T. da Silveira, Cludio R. Jung |
| 2019 | InterPoser: Visualizing Interpolated Movements for Bouldering Training. | Keisuke Shiro, Kazme Egawa, Takashi Miyaki, Jun Rekimoto |
| 2019 | Sports Training System for Visualizing Bird's-Eye View from First-Person View. | Shunki Shimizu, Kaoru Sumi |
| 2019 | A Study on the Sense of Burden and Body Ownership on Virtual Slope. | Ryo Shimamura, Seita Kayukawa, Takayuki Nakatsuka, Shoki Miyakawa, Shigeo Morishima |
| 2019 | Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems. | Songjia Shen, Hsiang-Ting Chen, Tuck Wah Leong |
| 2019 | Live Coding of a VR Render Engine in VR. | Markus Schtz, Michael Wimmer |
| 2019 | Real-Time Continuous Level of Detail Rendering of Point Clouds. | Markus Schtz, Katharina Krsl, Michael Wimmer |
| 2019 | A Framework for Pervasive Visual Deficiency Simulation. | Christoph Schulz, Nils Rodrigues, Marco Amann, Daniel Baumgartner, Arman Mielke, Christian Baumann, Michael Sedlmair, Daniel Weiskopf |
| 2019 | EMBRACE - a VR piece about disability and inclusion (2018). | Franziska Schroeder |
| 2019 | [DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence. | Johannes Schirm |