| 2019 | Short-term Path Prediction for Virtual Open Spaces. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2019 | PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2019 | Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array Plate. | Kosuke Hiratani, Daisuke Iwai, Parinya Punpongsanon, Kosuke Sato |
| 2019 | Can We Create Better Haptic IIIusions by Reducing Body Information? | Yutaro Hirao, Takashi Kawai |
| 2019 | Contextual Bandit Learning-Based Viewport Prediction for 360 Video. | Joris Heyse, Maria Torres Vega, Femke De Backere, Filip De Turck |
| 2019 | [DC] Self-Adaptive Technologies for Immersive Trainings. | Joris Heyse |
| 2019 | Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays. | Stephan Hertweck, Desie Weber, Hisham Alwanni, Fabian Unruh, Martin Fischbach, Marc Erich Latoschik, Tonio Ball |
| 2019 | Avatars for Co-located Collaborations in HMO-based Virtual Environments. | Jens Herder, Nico Brettschneider, Jeroen De Mooij, Bektur Ryskeldiev |
| 2019 | The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines. | David Heidrich, Sebastian Oberdrfer, Marc Erich Latoschik |
| 2019 | Virtual Reality Synthesis of Robotic Systems for Human Upper-Limb and Hand Tasks. | Omid Heidari, Alba Perez Gracia |
| 2019 | [DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces. | Muhammad Hegazy, Kensuke Yasufuku, Hirokazu Abe |
| 2019 | Real-Time Rendering of Stereo-Consistent Contours. | Dejing He, Rui Wang, Hujun Bao |
| 2019 | Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. | Oaigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindernan, Yoshifumi Kitarnura |
| 2019 | Collaborative Problem Solving in Local and Remote VR Situations. | Adamantini Hatzipanayioti, Anastasia Pavlidou, Manuel Dixken, Heinrich H. Blthoff, Tobias Meilinger, Matthias Bues, Betty J. Mohler |
| 2019 | SCUBA VR: Submersible-Type Virtual Underwater Experience System. | Denik Hatsushika, Kazuma Nagata, Yuki Hashimoto |
| 2019 | Revisiting Virtual Reality for Practical Use in Therapy: Patient Satisfaction in Outpatient Rehabilitation. | Josephine H. Hartney, Sydney N. Rosenthal, Aaron M. Kirkpatrick, J. Maci Skinner, Jason Hughes, Jason Orlosky |
| 2019 | A Collaborative Virtual Reality Escape Room with Passive Haptics. | Austin Hanus, Mindy Hoover, Alex Lim, Jack Miller |
| 2019 | Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction. | Ping-Hsuan Han, Ling Tsai, Jia-Wei Lin, Yuan-An Chan, Jhih-Hong Hsu, Wan-Ting Huang, Chiao-En Hsieh, Yi-Ping Hung |
| 2019 | Improving Walking in Place Methods with Individualization and Deep Networks. | Sara Hanson, Richard A. Paris, Haley Adams, Bobby Bodenheimer |
| 2019 | Pupil Center Detection Based on the UNet for the User Interaction in VR and AR Environments. | Sang Yoon Han, Yoonsik Kim, Sang Hwa Lee, Nam Ik Cho |
| 2019 | Physiological Effectivity and User Experience of Immersive Gait Rehabilitation. | Negin Hamzeheinejad, Daniel Roth, Daniel Gtz, Franz Weilbach, Marc Erich Latoschik |
| 2019 | [DC] VR Simulation as a Motivator in Gait Rehabilitation. | Negin Hamzeheinejad |
| 2019 | Collaborative and Competitive Futures for Virtual Reality Music and Sound. | Rob Hamilton |
| 2019 | Coretet: A Dynamic Virtual Musical Instrument for the Twenty-First Century. | Rob Hamilton |
| 2019 | Coretet: A 21 | Rob Hamilton |